- Nov 23, 2015
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Charlie Ringer authored
Still not great however. The probelm lies mostly with the creation of the display image from the bitmap. Need to fix this.
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Charlie Ringer authored
vision now works although the framerate has taking a massive hit as a result. I need to fix this because it makes it kind of unplayable. However I want to commit this now because it is in a working state.
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- Nov 20, 2015
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Charlie Ringer authored
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Charlie Ringer authored
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Charlie Ringer authored
Players now get 10 torches and can press SPACE to thrown one at an enemy. They can also press Q to place a torch. This is be useful for attracting enemies ones they path to the nearest light source. Unfortuantly this broke the vision so that has been temporarily dsiabled. Additionally the thrown torches are not cleaned up once they have finished or hit a wall etc.
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- Nov 15, 2015
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Charlie Ringer authored
No functional work really, just comments. This is to get it ready for the WIP hand in.
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- Nov 13, 2015
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Charlie Ringer authored
By rotating them on disk there is never a function call to rotate then in the code so no error.
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Charlie Ringer authored
You can now reload the game from the post game screen. Known bug: when you restart the spirtes animate backwards. Not sure why.
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Charlie Ringer authored
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Charlie Ringer authored
More works needs to be done to get then functioning nicely but this is a start.
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Charlie Ringer authored
Added attacking logic. Game is more playable. All that is needed fr the WIP hand in is to implement better post game screens with the chance to replay.
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Charlie Ringer authored
Added basic README, will be updated as an when it needs to be.
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Charlie Ringer authored
Small bug fixing with the state changer and the way the img bank is passed into the game object.
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Charlie Ringer authored
All images are now the correct size so that there is no resizing in code. The image bank now asserts that the image was loaded. A basic front end was added. There is now a state enum to switch between various game states.
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- Nov 10, 2015
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Charlie Ringer authored
This has been added along qwith code to stop the player dieing if he runs into a zombies that has been killed. Currently there is no way of actually killing the zombie, that is the next job.
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Charlie Ringer authored
This is so that I don't have to pass it around all of the time. also put the endpoint file in the right place.
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Charlie Ringer authored
Lot of files have change merely because of an error on my part. refactored code to use a game class to house all the game code (ready for front end stuff to be added).
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- Nov 06, 2015
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Charlie Ringer authored
I am lazy and should commit regulaly but I have :/ so this is massive.
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- Oct 27, 2015
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Charlie Ringer authored
Adding the very basic file that were created by OF. No code of my own yet.
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