Committing more improvements. The player now has a pointer to the enemies inside it.
This is so that I don't have to pass it around all of the time. also put the endpoint file in the right place.
Showing
- bin/data/Assets/Player/Upper/test.png 0 additions, 0 deletionsbin/data/Assets/Player/Upper/test.png
- bin/papTermOneCourseWorkDebug.app/Contents/MacOS/papTermOneCourseWorkDebug 0 additions, 0 deletions...rseWorkDebug.app/Contents/MacOS/papTermOneCourseWorkDebug
- papTermOneCourseWork.xcodeproj/project.pbxproj 4 additions, 4 deletionspapTermOneCourseWork.xcodeproj/project.pbxproj
- papTermOneCourseWork.xcodeproj/project.xcworkspace/xcuserdata/Charlie.xcuserdatad/UserInterfaceState.xcuserstate 0 additions, 0 deletions...erdata/Charlie.xcuserdatad/UserInterfaceState.xcuserstate
- papTermOneCourseWork.xcodeproj/xcuserdata/Charlie.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist 19 additions, 3 deletions.../Charlie.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist
- src/Endpoint.cpp 0 additions, 0 deletionssrc/Endpoint.cpp
- src/Game.cpp 3 additions, 2 deletionssrc/Game.cpp
- src/Player.cpp 11 additions, 8 deletionssrc/Player.cpp
- src/Player.hpp 8 additions, 3 deletionssrc/Player.hpp
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