Projectiles are now removed from the vector they are stored in once they are done
Showing
- bin/papTermOneCourseWorkDebug.app/Contents/MacOS/papTermOneCourseWorkDebug 0 additions, 0 deletions...rseWorkDebug.app/Contents/MacOS/papTermOneCourseWorkDebug
- papTermOneCourseWork.xcodeproj/project.xcworkspace/xcuserdata/Charlie.xcuserdatad/UserInterfaceState.xcuserstate 0 additions, 0 deletions...erdata/Charlie.xcuserdatad/UserInterfaceState.xcuserstate
- papTermOneCourseWork.xcodeproj/xcuserdata/Charlie.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist 32 additions, 62 deletions.../Charlie.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist
- src/InGame/Game.cpp 1 addition, 1 deletionsrc/InGame/Game.cpp
- src/InGame/InGameObjects/Player.cpp 14 additions, 9 deletionssrc/InGame/InGameObjects/Player.cpp
- src/InGame/InGameObjects/Player.hpp 4 additions, 2 deletionssrc/InGame/InGameObjects/Player.hpp
- src/InGame/InGameObjects/TorchProj.cpp 17 additions, 15 deletionssrc/InGame/InGameObjects/TorchProj.cpp
- src/InGame/InGameObjects/TorchProj.hpp 5 additions, 2 deletionssrc/InGame/InGameObjects/TorchProj.hpp
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