- Mar 05, 2019
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Karim Ajouz authored
- Interrogations now run based on how similar the detective is to the witness; - Math to calculate interrogation time and similarity implemented; - Introduction of 'Known' stats to the player; - Range of 'known' stats narrows down during interrogation;
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- Feb 28, 2019
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Alice Morris authored
changed some scene elements back to the way they were before I tested some things
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- Feb 27, 2019
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Alice Morris authored
Fixed bugs caused by updating the project
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Karim Ajouz authored
Fixed merge conflict in the sample scene - Changed detectiveID from 0 to 1;
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Alice Morris authored
Created new scripts for template tutorials and all the separate tutorial stages. Completed all parts of the movement tutorial. Added small part to the detective script that checks whether the detective has moved for the first time.
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Rhys Jacob authored
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Karim Ajouz authored
Implemented the following changes to the Detective Script that allow the Penelope script to work: - Changed scope of the 'Start' function to be both Virtual and Protected; - Added 2 booleans to refer to whether or not an ability is 'Active' in-game;
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- Feb 01, 2019
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Alice Morris authored
Completed the basic tutorial system for the prototype and added the .gitattribute for LFS
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- Jan 25, 2019
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Alice Morris authored
Completed digital prototype, includes a unity based .gitignore and the presentation
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