- Apr 09, 2019
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Rhys Jacob authored
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Alice Morris authored
Changes to the scene to go with cutscene and camera movement changes
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Rhys Jacob authored
timeline should work. added deleting, duplication checking and now elements should have information in them.
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Rhys Jacob authored
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Alice Morris authored
Added a point light to the lamp
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Alice Morris authored
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Alice Morris authored
Added more assets into the scene and also added the ability to change an image with the dialogue text box
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Karim Ajouz authored
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- Apr 05, 2019
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Alice Morris authored
Added more tutorials and a flashing indicator for where the player should be clicking
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Rhys Jacob authored
second push attempt
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Karim Ajouz authored
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Karim Ajouz authored
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Karim Ajouz authored
Re-jigged interrogation maths;
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- Mar 29, 2019
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Alice Morris authored
Added the timeline and solve crime tutorials
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Rhys Jacob authored
stops the witness hover showing up while on the selection screen
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Karim Ajouz authored
Also removed the extended tip of the witness;
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Karim Ajouz authored
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- Mar 28, 2019
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Rhys Jacob authored
the game can end now
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Alice Morris authored
Added some materials to the models added
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Alice Morris authored
forgot to stage a small change
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- Mar 24, 2019
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Rhys Jacob authored
added a hover panel that shows when you hover a witness and shows their known stats. the sliders assets haven't been changed so it looks kinda weird right now, but it works as intended i believe. only issue is the witness is active under the selection menu, so the panel can pop up if you mouse over that area.
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- Mar 22, 2019
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Karim Ajouz authored
- New object in the level called "ResolutionList" that stores the ID's of the 'Exact Match' solutions. - New Script called "CaseResult" that handles the storage of the resolutions and the math to calculate the score. - Updated the EvidenceHandler script to have the following functions: * Add a new piece of Evidence to the end of the timeline; * Add a new piece of Evidence to somewhere in the middle of the Timeline;
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- Mar 20, 2019
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Rhys Jacob authored
you can now hover over the detective's icon on the left to view their stats. the panel follows the mouse right now, but that can be changed to a static position later on if we decide to.
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- Mar 17, 2019
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Alice Morris authored
Notebook tabs are restricted until a certain part of the tutorial has been reached
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- Mar 08, 2019
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Rhys Jacob authored
Finished implementing the selection > game UI. need to connect that to the actual detective in the game and add a hover menu for stats
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Rhys Jacob authored
Started building the detective UI that will show in game.
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- Mar 05, 2019
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Karim Ajouz authored
- Interrogations now run based on how similar the detective is to the witness; - Math to calculate interrogation time and similarity implemented; - Introduction of 'Known' stats to the player; - Range of 'known' stats narrows down during interrogation;
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- Feb 28, 2019
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Alice Morris authored
changed some scene elements back to the way they were before I tested some things
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- Feb 27, 2019
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Alice Morris authored
Fixed bugs caused by updating the project
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Karim Ajouz authored
Fixed merge conflict in the sample scene - Changed detectiveID from 0 to 1;
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Alice Morris authored
Created new scripts for template tutorials and all the separate tutorial stages. Completed all parts of the movement tutorial. Added small part to the detective script that checks whether the detective has moved for the first time.
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Rhys Jacob authored
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Karim Ajouz authored
Implemented the following changes to the Detective Script that allow the Penelope script to work: - Changed scope of the 'Start' function to be both Virtual and Protected; - Added 2 booleans to refer to whether or not an ability is 'Active' in-game;
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- Feb 01, 2019
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Alice Morris authored
Completed the basic tutorial system for the prototype and added the .gitattribute for LFS
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- Jan 25, 2019
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Alice Morris authored
Completed digital prototype, includes a unity based .gitignore and the presentation
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