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  1. Apr 09, 2019
  2. Apr 05, 2019
  3. Mar 29, 2019
  4. Mar 28, 2019
  5. Mar 24, 2019
    • Rhys Jacob's avatar
      Known stats hover implemented · 5f3c592f
      Rhys Jacob authored
      added a hover panel that shows when you hover a witness and shows their known stats. the sliders assets haven't been changed so it looks kinda weird right now, but it works as intended i believe. only issue is the witness is active under the selection menu, so the panel can pop up if you mouse over that area.
      5f3c592f
  6. Mar 22, 2019
    • Karim Ajouz's avatar
      Basic case solution system implemented. · 3a118535
      Karim Ajouz authored
       - New object in the level called "ResolutionList" that stores the ID's of the 'Exact Match' solutions.
       - New Script called "CaseResult" that handles the storage of the resolutions and the math to calculate the score.
       - Updated the EvidenceHandler script to have the following functions:
           * Add a new piece of Evidence to the end of the timeline;
           * Add a new piece of Evidence to somewhere in the middle of the Timeline;
      3a118535
  7. Mar 20, 2019
    • Rhys Jacob's avatar
      Implemented a hover feature · dbae7dc2
      Rhys Jacob authored
      you can now hover over the detective's icon on the left to view their stats. the panel follows the mouse right now, but that can be changed to a static position later on if we decide to.
      dbae7dc2
  8. Mar 17, 2019
  9. Mar 08, 2019
    • Rhys Jacob's avatar
      Detective UI · 54683fe1
      Rhys Jacob authored
      Finished implementing the selection > game UI. need to connect that to the actual detective in the game and add a hover menu for stats
      54683fe1
    • Rhys Jacob's avatar
      Detective UI · 8c19432b
      Rhys Jacob authored
      Started building the detective UI that will show in game.
      8c19432b
  10. Mar 05, 2019
    • Karim Ajouz's avatar
      Implemented the simplified interrogation system; · cfea4a68
      Karim Ajouz authored
       - Interrogations now run based on how similar the detective is to the witness;
       - Math to calculate interrogation time and similarity implemented;
       - Introduction of 'Known' stats to the player;
       - Range of 'known' stats narrows down during interrogation;
      cfea4a68
  11. Feb 28, 2019
  12. Feb 27, 2019
  13. Feb 01, 2019
  14. Jan 25, 2019