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  1. Jan 28, 2020
    • Oliphan's avatar
      Added GUI controls for shader parameters · 03d4391c
      Oliphan authored
      Application can now be quit from a build using quit button
      UI buttons can be hidden or shown
      Mandelbrot, Mandelbulb, and Water can be hidden or shown
      Parameters for Mandelbulb can be tweaked with GUI sliders:
      	maxSteps
      	maxDist
      Parameters for Water can be tweaked with GUI sliders:
      	shallowThreshold
      	shallowTint
      	foamThreshold
      	foamHardness
      	waveSpeed
      	reflectionStrength
      	reflectionDeform
      V1
      03d4391c
  2. Jan 27, 2020
    • Oliphan's avatar
      Begun adding UI for shader values · 16694317
      Oliphan authored
      16694317
    • Oliphan's avatar
      Moved water from surface shader to vert frag shader to bypass texture sampling... · a255b18e
      Oliphan authored
      Moved water from surface shader to vert frag shader to bypass texture sampling limit and prevent surface shading
      Tweaked Fractal range to reduce haloing
      Changed fractal background to render on plane to make it write on the z buffer
      Fixed reflection camera matrix to render x flipped so that the texture doesn't have to be flipped in the water shader
      Added proper depth based shading for deep water, shallows, and foam
      Added normal based deformation to water reflections
      Added water waves
      Added reflection strength and deform sliders
      Added foam noise texture
      Removed waves texture and replaced with Gerstner Waves
      a255b18e
  3. Jan 24, 2020
  4. Jan 23, 2020
    • Liam Robinson's avatar
      Added Fractals and Water · 45d6a9bb
      Liam Robinson authored
      Added raymarched fractal shader with mandelbrot
      Added probuilder
      Added planar reflection camera rendering script
      Added water shader with planar reflection support
      45d6a9bb
  5. Jan 16, 2020