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//--------------------------------------------------------------
// bFullscreen = 0;
// xp1=400;
// yp1=500;
// ofDisableArbTex();
// fbo.allocate(1920, 1080, GL_RGBA);
// fbo.begin();
// fbo.end();
// mesh and plane stuff
// plane.set(1920/2, 1080/2, 2, 2);
// plane.setResolution(10, 10);
// plane.mapTexCoordsFromTexture(fbo.getTexture());
// pMesh = plane.getMesh();
// for(int i = 0; i < 4; i++){
// pMesh.addVertex(sharedState->proPoints[i]);
// pMesh.addTexCoord(ofVec2f(sharedState->proPoints[i].x, sharedState->proPoints[i].y));
// }
////pMesh.addColor(ofColor(0));
////pMesh.addColor(ofColor(255));
////pMesh.addColor(ofColor(255));
////pMesh.addColor(ofColor(255));
// pMesh.addTriangle(0, 1, 2);
// pMesh.addTriangle(3, 0, 2);
//-------------------------------------------------------------
// ofDisableDepthTest();
// ofEnableNormalizedTexCoords();
// fbo.begin();
// ofClear(0,0,0);
// ofBackground(200);
// for(int i = 0; i < sharedState->num_colours; i++){
// //sharedState->contourFinders[i].draw();
// boundingRects = sharedState->contourFinders[i].getBoundingRects();
// for(unsigned int j = 0; j < boundingRects.size(); j++){
// cv::Point2f p_;
// p_ = sharedState->contourFinders[i].getCenter(j);
// ofSetColor(255,100,255);
// //ofDrawCircle(p_.x, p_.y, 10, 10);
// ofDrawCircle(ofMap(p_.x,0, 640, 0, 1920),ofMap(p_.y, 0, 480, 0, 1080), 10, 10);
// }
// }
// ofDrawCircle(mouseX, mouseY, 50);
// fbo.end();
// tex = fbo.getTexture();
// ofDisableNormalizedTexCoords();
// for(int i = 0; i < 4; i++){
// pMesh.setVertex(i, sharedState->proPoints[i]);
// cout << pMesh.getIndex(i) << endl;
// }
// pMesh.setVertex(0, sharedState->proPoints[0]);
// pMesh.setVertex(1, sharedState->proPoints[3]);
// pMesh.setVertex(2, sharedState->proPoints[1]);
// pMesh.setVertex(3, sharedState->proPoints[2]);
// for(int i = 0; i < pMesh.getIndices().size(); i++){
// cout << pMesh.getIndices()[i] << endl;
// }
//--------------------------------------------------------------
// ofBackground(200, 100, 200);
// cam.begin();
// ofEnableArbTex();
// ofPushMatrix();
// auto texture = fbo.getTexture();
// ofEnableDepthTest();
// ofRotateXDeg(-180);
// ofTranslate(-1920/2, -1080/2, 0);
// texture.bind();
// fbo.getTexture().bind();
// pMesh.draw();
// pMesh.drawWireframe();
// tex.draw();
// pMesh.draw();
// texture.unbind();
// ofPopMatrix();
// plane.drawWireframe();
// fbo.getTexture().unbind();
// cam.end();
// cout << pMesh.getNumIndices() << endl;
// ofDisableArbTex();
// ofEnableArbTex();
// tex.draw( sharedState->proPoints[0], sharedState->proPoints[1], sharedState->proPoints[2], sharedState->proPoints[3]);
// tex.draw(glm::vec3(100, 100, 0), glm::vec3(1920-800, 100, 0), glm::vec3(1920-100, 1080-100,0), glm::vec3(100, 1080-100,0));
// ofDisableNormalizedTexCoords();
}
//--------------------------------------------------------------
void Projector::keyPressed(int key){
if(key == 'f'){
bFullscreen = !bFullscreen;
if(!bFullscreen){
ofSetWindowShape(1920,1080);
ofSetFullscreen(false);
// figure out how to put the window in the center:
int screenW = ofGetScreenWidth();
int screenH = ofGetScreenHeight();
ofSetWindowPosition(screenW/2-300/2, screenH/2-300/2);
} else if(bFullscreen == 1){
ofSetFullscreen(true);
}
}