Altered spawn rate+ added rigidbodies to sound agents
Added an adjustment variable and calculation fucntion to the timer for spawn rate of object that could be fine tuned, altered by total number of an type of agent, overall no of sound agents, and the ratio of one to the other. Added rigidbodies to sound agents so they no longer overlap and group up over time
Showing
- Dust/Assets/Prefabs/Bass Agent.prefab 17 additions, 1 deletionDust/Assets/Prefabs/Bass Agent.prefab
- Dust/Assets/Prefabs/Drum Agent.prefab 17 additions, 1 deletionDust/Assets/Prefabs/Drum Agent.prefab
- Dust/Assets/Prefabs/String Agent.prefab 17 additions, 1 deletionDust/Assets/Prefabs/String Agent.prefab
- Dust/Assets/Scenes/SampleScene.unity 124 additions, 34 deletionsDust/Assets/Scenes/SampleScene.unity
- Dust/Assets/Scripts/BassController.cs 3 additions, 0 deletionsDust/Assets/Scripts/BassController.cs
- Dust/Assets/Scripts/DrumsController.cs 3 additions, 0 deletionsDust/Assets/Scripts/DrumsController.cs
- Dust/Assets/Scripts/SpawnController.cs 84 additions, 0 deletionsDust/Assets/Scripts/SpawnController.cs
- Dust/Assets/Scripts/SpawnController.cs.meta 11 additions, 0 deletionsDust/Assets/Scripts/SpawnController.cs.meta
- Dust/Assets/Scripts/Spawner.cs 35 additions, 10 deletionsDust/Assets/Scripts/Spawner.cs
- Dust/Assets/Scripts/StringsController.cs 3 additions, 0 deletionsDust/Assets/Scripts/StringsController.cs
Please register or sign in to comment