Changed collision on sound objects to actually use collision
Uses on trigger enter as opposed to hacky proximity variable
Showing
- Dust/Assets/Scenes/SampleScene.unity 325 additions, 53 deletionsDust/Assets/Scenes/SampleScene.unity
- Dust/Assets/Scripts/BassController.cs 21 additions, 12 deletionsDust/Assets/Scripts/BassController.cs
- Dust/Assets/Scripts/DrumsController.cs 21 additions, 13 deletionsDust/Assets/Scripts/DrumsController.cs
- Dust/Assets/Scripts/StringsController.cs 22 additions, 13 deletionsDust/Assets/Scripts/StringsController.cs
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