Pause toggle to change agent movement behaviour, boundaries delete obj
Toggle on pause screen to switch between the two types of sound agent movement: using transform which allows you to bunt them away, but can make them slow to delete. Or velocity which is more consistent movement but allows for no bunting. To catch sound agents shoved off of the screen added collision boxes and scripts to delete them if they go out of bounds.
Showing
- Dust/Assets/OutOfBounds.cs 31 additions, 0 deletionsDust/Assets/OutOfBounds.cs
- Dust/Assets/OutOfBounds.cs.meta 11 additions, 0 deletionsDust/Assets/OutOfBounds.cs.meta
- Dust/Assets/Pause.cs 16 additions, 0 deletionsDust/Assets/Pause.cs
- Dust/Assets/Scenes/SampleScene.unity 1142 additions, 85 deletionsDust/Assets/Scenes/SampleScene.unity
- Dust/Assets/Scripts/BassController.cs 17 additions, 6 deletionsDust/Assets/Scripts/BassController.cs
- Dust/Assets/Scripts/DrumsController.cs 17 additions, 6 deletionsDust/Assets/Scripts/DrumsController.cs
- Dust/Assets/Scripts/SpawnController.cs 8 additions, 0 deletionsDust/Assets/Scripts/SpawnController.cs
- Dust/Assets/Scripts/StringsController.cs 16 additions, 5 deletionsDust/Assets/Scripts/StringsController.cs
- Dust/ProjectSettings/TagManager.asset 3 additions, 0 deletionsDust/ProjectSettings/TagManager.asset
Please register or sign in to comment