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Commit 17359eeb authored by Elliott Lee Gossett's avatar Elliott Lee Gossett
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Fixed dashing w. inactive not changing agent count, agent velocity

Fixed a bug where the ability to dash while inactive wasn't decreasing the number of sound agents, leading to a larger number and lower spawn rate over time as the player used this.
Also changed how sound agents move so that it is based on rigidbody velocity instead of transform
parent cc6fc650
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