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using UnityEngine;
using System.Collections;
public class WinScript : MonoBehaviour {
public GameObject win_text;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter2D(Collider2D c)
{
if (c.tag == "FROG") {
foreach (Object i in UnityEngine.Object.FindObjectsOfType<GameObject>()) {
GameObject g = (GameObject)i;
if (g.name != "Background" && g.name != "Camera")
Destroy (g);
}
Instantiate (win_text);
}
}
}