using UnityEngine;
using System.Collections;

public class WinScript : MonoBehaviour {

	public GameObject win_text;

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnTriggerEnter2D(Collider2D c)
	{
		if (c.tag == "FROG") {
			foreach (Object i in UnityEngine.Object.FindObjectsOfType<GameObject>()) {
				GameObject g = (GameObject)i;
				if (g.name != "Background" && g.name != "Camera")
					Destroy (g);
			}

			Instantiate (win_text);
		}


	}
}