- Jan 07, 2025
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alfrh02 authored
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- Jan 01, 2025
- Dec 24, 2024
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ahall001 authored
* Fixed lighting issues on 1080p+ Macbook display
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- Dec 23, 2024
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alfrh02 authored
* Better Windows setup instructions; * Fixed lighting.frag - macOS & Windows unhappy with default arguments in GLSL functions * General code cleanup
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- Dec 22, 2024
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alfrh02 authored
+ added gradient check before light calculation; + circles now indicate where lights are located when in lighting mode; + added controls section to README; + added tool icon in lower-left for better usability; * renamed light.size to light.radius for clarity; * organised lighting.frag into functions; * changed to use 'out vec4 fragColor' rather than deprecated gl_FragColor; - removed uApple & uSmoothShadows shader uniforms (no more manual toggling of soft/hard shadows);
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- Dec 18, 2024
- Dec 12, 2024
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alfrh02 authored
a0.6_0 Added 'wall' tool; renamed run.sh to build.sh which can be ran with to run the subsequent binary file; organised mouse & keyboard inputs and UI rendering into their own functions
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alfrh02 authored
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alfrh02 authored
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alfrh02 authored
a0.5_2 Updated README; downgraded CMake to latest stable version; changed to create if it does not exist; cleaned game.cpp code; updated drawing behaviour to work better
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- Dec 06, 2024
- Dec 01, 2024
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alfrh02 authored
Basic shader setup - added 'res' folder w/ frag shader & run.sh for convenience among other small changes
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- Nov 29, 2024