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alfrh02 authored
+ added gradient check before light calculation; + circles now indicate where lights are located when in lighting mode; + added controls section to README; + added tool icon in lower-left for better usability; * renamed light.size to light.radius for clarity; * organised lighting.frag into functions; * changed to use 'out vec4 fragColor' rather than deprecated gl_FragColor; - removed uApple & uSmoothShadows shader uniforms (no more manual toggling of soft/hard shadows);
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