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  1. Dec 22, 2024
    • alfrh02's avatar
      a0.10_9 Misc changes and big shader optimisation & cleanup · 09072ae4
      alfrh02 authored
      + added gradient check before light calculation;
      + circles now indicate where lights are located when in lighting mode;
      + added controls section to README;
      + added tool icon in lower-left for better usability;
      * renamed light.size to light.radius for clarity;
      * organised lighting.frag into functions;
      * changed to use 'out vec4 fragColor' rather than deprecated gl_FragColor;
      - removed uApple & uSmoothShadows shader uniforms (no more manual toggling of soft/hard shadows);
      09072ae4
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