- Dec 22, 2024
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alfrh02 authored
+ added gradient check before light calculation; + circles now indicate where lights are located when in lighting mode; + added controls section to README; + added tool icon in lower-left for better usability; * renamed light.size to light.radius for clarity; * organised lighting.frag into functions; * changed to use 'out vec4 fragColor' rather than deprecated gl_FragColor; - removed uApple & uSmoothShadows shader uniforms (no more manual toggling of soft/hard shadows);
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- Dec 18, 2024
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alfrh02 authored
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alfrh02 authored
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alfrh02 authored
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alfrh02 authored
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alfrh02 authored
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alfrh02 authored
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alfrh02 authored
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alfrh02 authored
a0.10_3 Cleanup - renamed files more appropriately, removed rainbow shader, removed player controller, reduced reptitive code, utilised switch cases; added viewer mode & ability to move lights with middle-click
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ahall001 authored
0.10_2 MacOS patch; gl_FragCoord does not work as expected on Macbook - added bool to configure shader at runtime for Macbook & added static_cast()s to stop clang whining
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- Dec 17, 2024
- Dec 13, 2024
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alfrh02 authored
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- Dec 12, 2024
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alfrh02 authored
a0.6_0 Added 'wall' tool; renamed run.sh to build.sh which can be ran with to run the subsequent binary file; organised mouse & keyboard inputs and UI rendering into their own functions
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alfrh02 authored
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alfrh02 authored
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alfrh02 authored
a0.5_2 Updated README; downgraded CMake to latest stable version; changed to create if it does not exist; cleaned game.cpp code; updated drawing behaviour to work better
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ahall001 authored
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Alfred Hall authored
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ahall001 authored
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- Dec 08, 2024
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alfrh02 authored
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- Dec 06, 2024
- Dec 01, 2024
- Nov 30, 2024
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ahall001 authored
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- Nov 29, 2024