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Commit ebc77388 authored by alfrh02's avatar alfrh02
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b0.4_0 2DGI implementation

+ Rudimentary 2D implementation
  + Raymarching
* Code cleanup
* Modified brush texture to clamp values
* Divided prep.frag into prepjfa.frag and prepscene.frag for convenience

Current lighting implementation produces "prickles" on light sources. This needs fixing.
parent 82b001a7
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