b0.4_0 2DGI implementation
+ Rudimentary 2D implementation + Raymarching * Code cleanup * Modified brush texture to clamp values * Divided prep.frag into prepjfa.frag and prepscene.frag for convenience Current lighting implementation produces "prickles" on light sources. This needs fixing.
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- CMakeLists.txt 1 addition, 1 deletionCMakeLists.txt
- res/shaders/gi.frag 40 additions, 10 deletionsres/shaders/gi.frag
- res/shaders/jfa.frag 2 additions, 0 deletionsres/shaders/jfa.frag
- res/shaders/prepjfa.frag 4 additions, 10 deletionsres/shaders/prepjfa.frag
- res/shaders/prepscene.frag 31 additions, 0 deletionsres/shaders/prepscene.frag
- res/textures/brush.png 0 additions, 0 deletionsres/textures/brush.png
- res/textures/canvas/maze.png 0 additions, 0 deletionsres/textures/canvas/maze.png
- res/textures/canvas/trees.png 0 additions, 0 deletionsres/textures/canvas/trees.png
- src/demo.cpp 41 additions, 29 deletionssrc/demo.cpp
- src/demo.h 3 additions, 1 deletionsrc/demo.h
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