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Commit bee54173 authored by alfrh02's avatar alfrh02
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b0.4_1 'Fuzzy walls' fix

* Fixed fuzzy walls - texture coordinates were being encoded with too little bit depth, meaning some pixels were holding the wrong texture coordinates.
* Added utility function to change bit depth of a framebuffer - big performance hit! Maybe reduce bit depth of other buffers to compensate?
* Reduced default ray count per pixel from 512 to 256.
parent ebc77388
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