b0.4_2 Optimisations
* Code cleanup - Removed unused UI code - Removed "viewer" mode * Changed static images to use more optimal bit depths + Added distance field shader and buffer so that we don't need to send the entire output of JFA to the lighting shader.
Showing
- CMakeLists.txt 1 addition, 1 deletionCMakeLists.txt
- res/shaders/distfield.frag 16 additions, 0 deletionsres/shaders/distfield.frag
- res/shaders/gi.frag 16 additions, 8 deletionsres/shaders/gi.frag
- res/shaders/jfa.frag 0 additions, 1 deletionres/shaders/jfa.frag
- res/shaders/prepscene.frag 14 additions, 1 deletionres/shaders/prepscene.frag
- res/textures/canvas/maze.png 0 additions, 0 deletionsres/textures/canvas/maze.png
- res/textures/canvas/trees.png 0 additions, 0 deletionsres/textures/canvas/trees.png
- src/demo.cpp 45 additions, 77 deletionssrc/demo.cpp
- src/demo.h 0 additions, 1 deletionsrc/demo.h
- src/main.cpp 1 addition, 1 deletionsrc/main.cpp
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