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Created with Raphaël 2.2.020Dec432130Nov26252421201817161514131211109430OctRemoved some build stufmastermasteradded ofToPathAdded readmeAdded the off-screen check for bullets that I forgot to add backadded a play button and changed some tiles healthsForgot a Player::Changed some values, aded a double-damage resetNerfed the JetPack item and made it reset the fuel on deathDo not make it 60FPSstarted to build the menuAdded image for new Item, added all functionality to rest of gameChanged UI to new jetPack modifiersAdded jetpackfuel modifiers to Player.cppAdded a JetPackFuel itemChanged the image for DoubleDamage itemAdded the DoubleDamage bullet classAdded doubleDamage support, just needs a bullet classfully changed the bullets to the new system of a Bullet vectorBullets, like Enemies and Items, are now controlled by a Bullet classAdded functionality into player for doubleDamageStopped memory leak on the worldImage image reloadMoved spawning to a seperate method, changed spawning to a random chance because it's easier than counting what objects have been removedChanged delettion of dead enemies to a much less impressive but probably more effcient wayAdded the removal of items when usedAdded code to delete dead enemies from the vector pointer array, this should probably be templatedStopped passing width and height up the chain to Entity, they were all identicle anywayAdded item action to items vector on player collisionMoved moveTo to Enemy and it now takes ONLY a vector positionThe game now builds, enemies are not removed when dead howeverAll enemies are now in an Enemy vector and called accordingly, not a working build thoughAll enemies now extend from Enemy with virtual methodsDeleted old files I completely forgot were there but were not being usedAdded gravity to stimpacks, added item update to update and some other thingSAdded a Memory handler, currently holds a static templated method that removes all memory from a vector of pointersAdded code for wiping the vectorAttempted to do virtual methodsAttempted virtual functionsitems are now part of the Item classAdded StimPack.cpp and changed ALL positions passed throughout the program are now vectors, no float x,yfinally fixed the tile health reading