- Nov 20, 2015
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William Meaton authored
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William Meaton authored
Finally fixed the damn grabscreen() error, it was caused by drawing in the update loop. Also added tile files for tile class
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- Nov 18, 2015
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William Meaton authored
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- Nov 17, 2015
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William Meaton authored
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- Nov 16, 2015
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William Meaton authored
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William Meaton authored
The world now loads only when it's needed and a copy is made of the screen. This is much more effcient
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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- Nov 15, 2015
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William Meaton authored
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William Meaton authored
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- Nov 14, 2015
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William Meaton authored
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William Meaton authored
Added 2d vector called worldMatrix to the World, it will read an entire line and then push the vector into the matrix
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William Meaton authored
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William Meaton authored
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William Meaton authored
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- Nov 13, 2015
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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- Nov 12, 2015
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William Meaton authored
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William Meaton authored
Changed images to simple colours, stopped bullets being destroyed because I changed offScreen to onScreen... duhh
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William Meaton authored
Changed all files to PNG, now stores w and h in entity, deletes bullets off screen, some boundries on pl ayer movement
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William Meaton authored
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William Meaton authored
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William Meaton authored
Changed the way sprites work, they're now loaded in a static class and called by each child of entity
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William Meaton authored
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- Nov 11, 2015
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William Meaton authored
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William Meaton authored
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William Meaton authored
Added bullets to the game and passed reference to the player, also fixed build errors with the Keyboard::space
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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- Nov 10, 2015
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William Meaton authored
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William Meaton authored
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William Meaton authored
Mucked around a bit with the states, only got the State class version of the tick and render to be called
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William Meaton authored
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