- Dec 03, 2015
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William Meaton authored
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- Dec 02, 2015
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
Moved spawning to a seperate method, changed spawning to a random chance because it's easier than counting what objects have been removed
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
Added a Memory handler, currently holds a static templated method that removes all memory from a vector of pointers
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William Meaton authored
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William Meaton authored
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- Dec 01, 2015
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William Meaton authored
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William Meaton authored
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William Meaton authored
Added StimPack.cpp and changed ALL positions passed throughout the program are now vectors, no float x,y
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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- Nov 30, 2015
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
WorldMatrix is now made up of Tiles, this means that you can change the state/damage on individual world ties
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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