- Dec 02, 2015
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William Meaton authored
Added a Memory handler, currently holds a static templated method that removes all memory from a vector of pointers
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William Meaton authored
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William Meaton authored
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- Dec 01, 2015
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William Meaton authored
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William Meaton authored
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William Meaton authored
Added StimPack.cpp and changed ALL positions passed throughout the program are now vectors, no float x,y
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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- Nov 30, 2015
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
WorldMatrix is now made up of Tiles, this means that you can change the state/damage on individual world ties
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
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William Meaton authored
Rework of visible entitytity system, it's now stored in the Entity.cpp and nothing will happen if it's not set to true
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William Meaton authored
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William Meaton authored
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- Nov 26, 2015
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William Meaton authored
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- Nov 25, 2015
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William Meaton authored
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William Meaton authored
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- Nov 24, 2015
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William Meaton authored
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William Meaton authored
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- Nov 21, 2015
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William Meaton authored
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William Meaton authored
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William Meaton authored
Major rework of Sprite.cpp, all textures are now loaded through Texture:: and tiles and sprites are seperated
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- Nov 20, 2015
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William Meaton authored
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William Meaton authored
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William Meaton authored
Finally fixed the damn grabscreen() error, it was caused by drawing in the update loop. Also added tile files for tile class
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- Nov 18, 2015
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William Meaton authored
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- Nov 17, 2015
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William Meaton authored
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- Nov 16, 2015
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William Meaton authored
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