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#include "disco.h"


disco::disco() {



}


//--------------------------------------------------------------
void disco::setup() {




}

//--------------------------------------------------------------
void disco::update(float value, float hihat_value) {

	ofBackgroundGradient(0, 15, OF_GRADIENT_CIRCULAR); //gradient background, looks cooler than normal flat


	float hiHatValue = hihat_value;
	float beatValue = value;


	if (beatValue > 16 && prevBeat<15.8) { //these values need adjusting depending on the sound you're outputting via line in/mic
		counter++;
	}



	if (counter == (loops * 5)) {
		counter = 0;

	}


	//VISUAL 1 

	if (counter <= (loops * 1)) {

		std::cout << "test" << endl;

	}


	//VISUAL 2

	else if (counter >= (loops * 1) && counter <= (loops * 2)) {


	}


	//VISUAL 3

	else if (counter >= (loops * 2) && counter <= (loops * 3)) {


	}


	//VISUAL 4
	else if (counter >= (loops * 3) && counter <= (loops * 4)) {

	}



	//VISUAL 5

	else if (counter >= (loops * 4) && counter <= (loops * 5)) {


	}

	prevBeat = value;



}


//--------------------------------------------------------------
void disco::draw() {




}