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#pragma once
#include "ofMain.h"
#include "Asteroid.hpp"
#include <vector>
class GamePlay {
public:
GamePlay();
void run();
void playing();
void gameOver();
void addAsteroids(int num);
void borders();
void move(float amount);
ofBoxPrimitive player;
ofCamera camera;
vector<Asteroid> asteroids;
int score, finalScore, state;
};