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#include "GamePlay.hpp"
/*
a very crude 3D asteroids game - sorry if it runs slowly, there are no pointers
*/
GamePlay::GamePlay() {
state = 0;
player.set(5);
player.setPosition(0, -20, -50);
camera.setPosition(0, 0, 0);
addAsteroids(50);
}
void GamePlay::run() {
if(state == 0) playing();
if(state == 1) gameOver();
}
void GamePlay::playing() {
// increment score
score = ofGetFrameNum();
// add 10 more asteroids whenever score is multiple of 100
if (score % 100 == 0) addAsteroids(10);
// don't let asteroids size grow over 250
if (asteroids.size() >= 250) asteroids.pop_back();
// display score
ofSetColor(160, 210, 214);
ofDrawBitmapString("score: " + to_string(score), 20, 20);
// camera perspective
camera.begin();
ofSetColor(255, ofRandom(200, 240));
player.drawWireframe();
for(int i = 0; i < asteroids.size(); i++) {
asteroids[i].draw();
asteroids[i].update(player);
// game over
if(asteroids[i].collision(player)) state = 1;
}
camera.end();
borders();
}
void GamePlay::gameOver() {
finalScore = score;
ofSetColor(160, 210, 214);
ofDrawBitmapString("game over\nscore: " + to_string(finalScore), ofGetWidth()*.5, ofGetHeight()*.5);
}
void GamePlay::addAsteroids(int num) {
for(int i = 0; i < num; i++) {
Asteroid a;
asteroids.push_back(a);
}
}
void GamePlay::move(float amount) {
player.truck(amount);
}
void GamePlay::borders() {
if(player.getX() >= 34) player.setPosition(34, -20, -50);
if(player.getX() <= -34)player.setPosition(-34,-20, -50);
}