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//
// BITSynth.cpp
// Bitalino
//
// Created by James on 07/12/2017.
//
//
#include "BITSynth.hpp"
namespace BIT {
// Simple fm synth
Synth::Synth ( void )
{
// Set up the ringbuffer for controldata which is pushed in to the audio thread
controlDataBuffer.setup( 100 ); // Leave room for 10 control data to sync over to audio thread
}
void Synth::audioOut ( float *output, int bufferSize, int nChannels )
{ // Audio thread sync callback
for ( uint32_t i = 0; i < bufferSize; ++i )
{
if ( controlDataBuffer.items_available_for_read( ) )
controlDataBuffer.pop( &audioControlData, 1 );
SVF.setCutoff( dFilt1.lopass( 110 + fmin( fabs( audioControlData[ CUTOFF ] ), 0.95 ) * 5000, 0.001 ) );
SVF.setResonance( 0.1 + fmin( fabs( audioControlData[ RESONANCE ] ), 0.9 ) );
double modulator = VCO2.sinewave( fabs( 20 + audioControlData[ MODULATOR ] * 1000 ) ) * ( 500 * fabs( audioControlData[ AMP ] ) );
double carrier = VCO1.sinewave( fabs( audioControlData[ CARRIER ] + modulator ) );
double filtered = SVF.play( carrier, 1.0, 0, 0, 0 ) * 0.25;
double delay1 = DL1.dl( filtered, dFilt2.lopass( fmin( fabs( audioControlData[ SIZE_A ] ) * 88200, 88199 ), 0.01 ),
fabs( audioControlData[ FB_A ] ) );
double delay2 = DL2.dl( filtered, dFilt3.lopass( fmin( fabs( audioControlData[ SIZE_B ] ) * 88200, 88199 ), 0.01 ),
fabs( audioControlData[ FB_B ] ) );
output[ i * nChannels ] = filtered * 0.75 + delay1 * 0.125 + delay2 * 0.0125;
output[ i * nChannels + 1 ] = filtered * 0.75 + delay1 * 0.0125 + delay2 * 0.125;
}
}
}
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