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Commit 75d9de3b authored by Karim Ajouz's avatar Karim Ajouz
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Clues now get name of the room they were found in;

parent dacf9f16
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...@@ -5,14 +5,6 @@ using UnityEngine; ...@@ -5,14 +5,6 @@ using UnityEngine;
public class Evidence : MonoBehaviour{ public class Evidence : MonoBehaviour{
public enum evidenceType
{
Clue,
Statement,
Corroboration,
NullEvidence
}
//All //All
public string id; public string id;
public evidenceType type; public evidenceType type;
...@@ -20,7 +12,7 @@ public class Evidence : MonoBehaviour{ ...@@ -20,7 +12,7 @@ public class Evidence : MonoBehaviour{
//Clue //Clue
public int timestamp; public int timestamp;
public RoomScript roomFound; public string roomFound;
public Vector2 location; public Vector2 location;
public Vector2 size; public Vector2 size;
...@@ -30,4 +22,19 @@ public class Evidence : MonoBehaviour{ ...@@ -30,4 +22,19 @@ public class Evidence : MonoBehaviour{
//Corroboration //Corroboration
public string e1_id; public string e1_id;
public string e2_id; public string e2_id;
public enum evidenceType
{
Clue,
Statement,
Corroboration,
NullEvidence
}
private void Start()
{
if(type == evidenceType.Clue)
roomFound = this.GetComponent<RoomScript>().roomName;
}
} }
...@@ -7,6 +7,8 @@ public class RoomScript : MonoBehaviour { ...@@ -7,6 +7,8 @@ public class RoomScript : MonoBehaviour {
//Create a variable to store the collider reference. //Create a variable to store the collider reference.
public BoxCollider[] roomCollider; public BoxCollider[] roomCollider;
public string roomName;
public Transform searchLocation; public Transform searchLocation;
public bool searched = false; public bool searched = false;
......
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