Basic case solution system implemented.
- New object in the level called "ResolutionList" that stores the ID's of the 'Exact Match' solutions. - New Script called "CaseResult" that handles the storage of the resolutions and the math to calculate the score. - Updated the EvidenceHandler script to have the following functions: * Add a new piece of Evidence to the end of the timeline; * Add a new piece of Evidence to somewhere in the middle of the Timeline;
Showing
- TTCS_Prot/Assets/CaseResult.cs 54 additions, 0 deletionsTTCS_Prot/Assets/CaseResult.cs
- TTCS_Prot/Assets/CaseResult.cs.meta 11 additions, 0 deletionsTTCS_Prot/Assets/CaseResult.cs.meta
- TTCS_Prot/Assets/Scenes/SampleScene.unity 330 additions, 17 deletionsTTCS_Prot/Assets/Scenes/SampleScene.unity
- TTCS_Prot/Assets/Scripts/Classes/EvidenceHandler.cs 27 additions, 0 deletionsTTCS_Prot/Assets/Scripts/Classes/EvidenceHandler.cs
- TTCS_Prot/Assets/Scripts/GameManager.cs 3 additions, 0 deletionsTTCS_Prot/Assets/Scripts/GameManager.cs
- TTCS_Prot/ProjectSettings/InputManager.asset 2 additions, 2 deletionsTTCS_Prot/ProjectSettings/InputManager.asset
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