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Created with Raphaël 2.2.028Nov2120191413627Jul26Jan14Dec1030Nov431Oct3028Added option to support more than one feauture at the same time.Carlos_DevCarlos_DevImplemented acceleration extraction and standardised the way velocity and acceleration are extracted (and calculated)Implemented Velocity Feature ExtractionAdded rotation as a feature to extractAdded function to clear training examples from the editorFixed the code to run a timer as Marco intended originally with the fields StartDelay, CaptureRate and RecordTimePrepare the ground work to implement new feature extractor in the rapidlib class by modiying the delegate reference inside the OnValidate() event.Added parameters to prepare for the feature extraction + grouped methods together in a nicer structure (only aesthetics)Added simple box to explain runtime keys on editor guiIntegrated Leap Motion into projectAdded simple hand modelImproved debugging running rapidlibNew testing scene and fodler structureNow you can train in playmode by pressing T, and run by pressing RCreated a simple mouse mover to experiment with gestures with the mouse.made it to work with Carlos laptopmastermasterI think I fixed the crash bugmergedadded DTW, still crashes a bitadded DTW, still crashes a bitupdateMerge branch 'master' of gitlab.doc.gold.ac.uk:mgill009/rapidlib-unitymade sure the model would run when you open the unity projectsome testingcompiled on visual studio with the latest version of rapidlibadded a recording delay timertrying to sort out an issue where xcode created me a git repo in a subfoldertrying to sort out an issue where xcode created me a git repo in a subfoldersorted out a mergegot xcode version of the plugin workingAdd licensefixed the crash bug for regressionstarted on classification (though it crashes if you try to train a classifier)implemented loading and saving models (to a string variable in the unity editoryou can now add many examples for a particular output by moving objects in real timesome digging around to understand when it does and doesn't workadded a custom inspectorimplemented processing, seems to work on a very simply synthetic datasetported the bare bones of the APIadded the rapidapi submodule with the visual studio project and unity project, no attempt to actually do anything with the code