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  1. Feb 04, 2020
    • Oliphan's avatar
      Added refraction deformation · d2178fbf
      Oliphan authored
      Fixed normals generation for waves
      Added normal map to water for detailed refractions, reflections, and lighting effects
      Added variable wave height
      Added light bias to caustics
      Added rotation to caustics sampling to prevent samples from aligning
      Added fresnel bias to reflections
      Added caustics slider
      d2178fbf
  2. Feb 03, 2020
  3. Jan 28, 2020
  4. Jan 27, 2020
    • Oliphan's avatar
      Begun adding UI for shader values · 16694317
      Oliphan authored
      16694317
    • Oliphan's avatar
      Moved water from surface shader to vert frag shader to bypass texture sampling... · a255b18e
      Oliphan authored
      Moved water from surface shader to vert frag shader to bypass texture sampling limit and prevent surface shading
      Tweaked Fractal range to reduce haloing
      Changed fractal background to render on plane to make it write on the z buffer
      Fixed reflection camera matrix to render x flipped so that the texture doesn't have to be flipped in the water shader
      Added proper depth based shading for deep water, shallows, and foam
      Added normal based deformation to water reflections
      Added water waves
      Added reflection strength and deform sliders
      Added foam noise texture
      Removed waves texture and replaced with Gerstner Waves
      a255b18e
  5. Jan 24, 2020
  6. Jan 23, 2020
    • Liam Robinson's avatar
      Added Fractals and Water · 45d6a9bb
      Liam Robinson authored
      Added raymarched fractal shader with mandelbrot
      Added probuilder
      Added planar reflection camera rendering script
      Added water shader with planar reflection support
      45d6a9bb
  7. Jan 16, 2020