- Jan 24, 2020
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Liam Robinson authored
Started transitioning water from vert surface shader to vert frag shader to circumvent texture sampler limit Added terrain textures and revised terrain
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- Jan 23, 2020
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Liam Robinson authored
Added raymarched fractal shader with mandelbrot Added probuilder Added planar reflection camera rendering script Added water shader with planar reflection support
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- Jan 16, 2020
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Liam Robinson authored
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Liam Robinson authored
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