Boundary change, agent size change, fixed z
Changed the boundary of the player so it matches screen space accurately. Changed the size of the sound agents to be smaller so there is more space on screen, and fixed their z axis so that they do not 'drift' over each other and outside of collision range
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- Dust/Assets/Prefabs/Bass Agent.prefab 2 additions, 2 deletionsDust/Assets/Prefabs/Bass Agent.prefab
- Dust/Assets/Prefabs/Drum Agent.prefab 2 additions, 2 deletionsDust/Assets/Prefabs/Drum Agent.prefab
- Dust/Assets/Prefabs/String Agent.prefab 2 additions, 2 deletionsDust/Assets/Prefabs/String Agent.prefab
- Dust/Assets/Scenes/SampleScene.unity 2 additions, 2 deletionsDust/Assets/Scenes/SampleScene.unity
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