Added a circle bar resource and ui for the inactive player state
Made it so the player inactive state is a limited use ability tied to a resource represented by a ring ui element tethered to the player
Showing
- Dust/Assets/Materials/circle.png 3 additions, 0 deletionsDust/Assets/Materials/circle.png
- Dust/Assets/Materials/circle.png.meta 88 additions, 0 deletionsDust/Assets/Materials/circle.png.meta
- Dust/Assets/Materials/circleGmp.png 3 additions, 0 deletionsDust/Assets/Materials/circleGmp.png
- Dust/Assets/Materials/circleGmp.png.meta 88 additions, 0 deletionsDust/Assets/Materials/circleGmp.png.meta
- Dust/Assets/Materials/circlethik.png 3 additions, 0 deletionsDust/Assets/Materials/circlethik.png
- Dust/Assets/Materials/circlethik.png.meta 88 additions, 0 deletionsDust/Assets/Materials/circlethik.png.meta
- Dust/Assets/Prefabs/Player.prefab 248 additions, 2 deletionsDust/Assets/Prefabs/Player.prefab
- Dust/Assets/Scenes/SampleScene.unity 93 additions, 3 deletionsDust/Assets/Scenes/SampleScene.unity
- Dust/Assets/Scripts/Player.cs 43 additions, 4 deletionsDust/Assets/Scripts/Player.cs
Please register or sign in to comment