Sliders for spawn rate, variance, and coefficiet adjustment
Now 3 sliders each for the overall spawn rate of entities, the random variance in spawn rate, and the how much spawn rate is adjusted by the total number of entities+ the individual number of a specific type of entity (eg no. of bass agents)
Showing
- Dust/Assets/Pause.cs 27 additions, 6 deletionsDust/Assets/Pause.cs
- Dust/Assets/Scenes/SampleScene.unity 1022 additions, 66 deletionsDust/Assets/Scenes/SampleScene.unity
- Dust/Assets/Scripts/SpawnController.cs 15 additions, 2 deletionsDust/Assets/Scripts/SpawnController.cs
- Dust/Assets/Scripts/Spawner.cs 15 additions, 9 deletionsDust/Assets/Scripts/Spawner.cs
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