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Dr-Dan authoredbf3854d9
#include "maximilian.h"
//this tutorial explains how to use the maxiEnv
maxiSample sound1;
maxiOsc timer,snarePhase; //and a timer
maxiEnv envelope;//this is going to be an envelope
int currentCount,lastCount,playHead,
sequence[16]={1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0}; //This is the sequence for the kick
int sampleTrigger;
double sampleOut;
void setup() {//some inits
//YOU HAVE TO PROVIDE THE SAMPLES....
sound1.load("/Users/mickgrierson/Documents/audio/68373__juskiddink__Cello_open_string_bowed.wav");//load in your samples. Provide the full path to a wav file.
printf("Summary:\n%s", sound1.getSummary());//get info on samples if you like.
//beats.getLength();
}
void play(double *output) {//this is where the magic happens. Very slow magic.
currentCount=(int)timer.phasor(8);//this sets up a metronome that ticks 8 times a second
if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
sampleTrigger=sequence[playHead%16];
playHead++;//iterate the playhead
lastCount=0;//reset the metrotest
}
//the envelope we're using here is an AR envelope.
//It has an input (which in this case is a sound)
//It has an attack coefficient, a hold val (in samples)
//and a release coefficient. Finally, it has a trigger input.
//If you stick a 1 in the trigger input, it retriggers the envelope
sampleOut=envelope.ar(sound1.play(1.), 0.1, 0.9999, 1, sampleTrigger); //
output[0]=sampleOut;//left channel
output[1]=sampleOut;//right channel
sampleTrigger = 0;//set trigger to 0 at the end of each sample to guarantee retriggering.
}