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Dr-Dan authoredbf3854d9
#include "maximilian.h"
maxiSample kick,snare; //we've got two sampleplayers
maxiOsc timer; //and a timer
int currentCount,lastCount,playHead,hit[16]={1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1}; //This is the sequence for the kick
int snarehit[16]={0,0,0,0,1,0,0,0,0,0,0,0,1,1,0,0};//This is the sequence for the snare
int kicktrigger,snaretrigger;
double sampleOut;
void setup() {//some inits
//YOU HAVE TO PROVIDE THE SAMPLES....
kick.load("/Users/yourusername/somewhere/kick.wav");//load in your samples. Provide the full path to a wav file.
snare.load("/Users/yourusername/somewhere/snare.wav");//load in your samples. Provide the full path to a wav file.
printf("Summary:\n%s", kick.getSummary());//get info on samples if you like.
//beats.getLength();
}
void play(double *output) {//this is where the magic happens. Very slow magic.
currentCount=(int)timer.phasor(8);//this sets up a metronome that ticks 8 times a second
if (lastCount!=currentCount) {//if we have a new timer int this sample, play the sound
kicktrigger=hit[playHead%16];//get the value out of the array for the kick
snaretrigger=snarehit[playHead%16];//same for the snare
playHead++;//iterate the playhead
lastCount=0;//reset the metrotest
}
if (kicktrigger==1) {//if the sequence has a 1 in it
kick.trigger();//reset the playback position of the sample to 0 (the beginning)
}
if (snaretrigger==1) {
snare.trigger();//likewise for the snare
}
sampleOut=kick.playOnce()+snare.playOnce();//just play the file. No looping.
output[0]=sampleOut;//left channel
output[1]=sampleOut;//right channel
kicktrigger = 0;//set trigger to 0 at the end of each sample to guarantee retriggering.
snaretrigger = 0;
}