Skip to content
Snippets Groups Projects
X_ManualWebAudio.html 6.31 KiB
Newer Older

<!--
Copyright 2010, Google Inc.
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:

    * Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
    * Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
    * Neither the name of Google Inc. nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-->
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>
	Javascript Audio Processing
</title>

<script src="https://google-code-prettify.googlecode.com/svn/loader/run_prettify.js?autoload=true&amp;skin=sunburst&amp;lang=css" defer="defer"></script>
<!-- show all line numbers-->
<style type="text/css">.prettyprint ol.linenums > li { list-style-type: decimal }</style>

<script src="../maxiLib.js"></script>


<!-- <script src="../maxiLib_noWebAudio.js"></script> -->
<!-- <script src="../../src/js/maxi_webAudio.js"></script> -->

<!-- Our javascript code -->
<script type="text/javascript">
// An example of jsMaxim with manual implementation of webAudio
var context = new (window.AudioContext || window.webkitAudioContext)();

var source;
var jsProcessor = 0;
var analyser;

var output = 0;
var bufferLoader;

// function handling audio processing
// called byjsProcessor
function process(event) {
    var numChannels = event.outputBuffer.numberOfChannels;
    var outputLength = event.outputBuffer.getChannelData(0).length;

    for (var i = 0; i < outputLength; ++i) {
        play();

        if(output instanceof Array){ // check if we're using arrays
            for (var channel = 0; channel < numChannels; channel++) {
                event.outputBuffer.getChannelData(channel)[i] = output[channel];
            }
        }
        else
        {
           for (var channel = 0; channel < numChannels; channel++) {
            event.outputBuffer.getChannelData(channel)[i] = output;
        }
    }
}
}

function initAudio(numChannels) {
    source = context.createBufferSource();

    jsProcessor = context.createScriptProcessor(4096, numChannels, numChannels);
    jsProcessor.onaudioprocess = process;

    analyser = context.createAnalyser();
    analyser.fftSize = 2048;

    // Connect the processing graph: source -> jsProcessor -> analyser -> destination
    source.connect(jsProcessor);
    jsProcessor.connect(analyser);
    analyser.connect(context.destination);
}

function init() {
    initAudio(2);
    setup();
}

window.onload = init;

// ----------------------------------------------------------------------
// The code

var mySine = new maximJs.maxiOsc();
var mySamp = new maximJs.maxiSample();


function setup(){
// assign sample to mySamp using current context
maximJs.maxiTools.loadSample("audio/beat2.wav", mySamp, context);
// makes temporary AudioContext to assign file
// maximJs.maxiTools.loadSample("audio/beat2.wav", mySamp); 
}

// called from process() function
function play(){
	// output = mySine.sinewave(440);

	if(mySamp.isReady()){
		output = mySamp.play();
	}
}

</script>

</head>

<body>

	<h1>  </h1>
	<p id="funcs"></p>
	<p>
		
	</p>

	<pre class="prettyprint lang-js linenums:true" id="quine" style="border:4px solid #88c" >
Dr-Dan's avatar
Dr-Dan committed
// An example of jsMaxim with manual implementation of webAudio
var context = new (window.AudioContext || window.webkitAudioContext)();

var source;
var jsProcessor = 0;
var analyser;
Dr-Dan's avatar
Dr-Dan committed
var output = 0;
var bufferLoader;

// function handling audio processing
// called byjsProcessor
function process(event) {
    var numChannels = event.outputBuffer.numberOfChannels;
    var outputLength = event.outputBuffer.getChannelData(0).length;

    for (var i = 0; i < outputLength; ++i) {
        play();

        if(output instanceof Array){ // check if we're using arrays
            for (var channel = 0; channel < numChannels; channel++) {
                event.outputBuffer.getChannelData(channel)[i] = output[channel];
            }
        }
        else
        {
           for (var channel = 0; channel < numChannels; channel++) {
            event.outputBuffer.getChannelData(channel)[i] = output;
        }
    }
}
}

function initAudio(numChannels) {
    source = context.createBufferSource();

    jsProcessor = context.createScriptProcessor(4096, numChannels, numChannels);
    jsProcessor.onaudioprocess = process;

    analyser = context.createAnalyser();
    analyser.fftSize = 2048;

    // Connect the processing graph: source -> jsProcessor -> analyser -> destination
    source.connect(jsProcessor);
    jsProcessor.connect(analyser);
    analyser.connect(context.destination);
}

function init() {
    initAudio(2);
    setup();
}

window.onload = init;

// ----------------------------------------------------------------------
// The code

var mySine = new maximJs.maxiOsc();
var mySamp = new maximJs.maxiSample();


function setup(){
// assign sample to mySamp using current context
maximJs.maxiTools.loadSample("audio/beat2.wav", mySamp, context);
// makes temporary AudioContext to assign file
// maximJs.maxiTools.loadSample("audio/beat2.wav", mySamp); 
}

// called from process() function
function play(){
    // output = mySine.sinewave(440);

    if(mySamp.isReady()){
        output = mySamp.play();
    }
}