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Zombies now do not get rotated when you play again.
By rotating them on disk there is never a function call to rotate then in the code so no error.
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- bin/data/Assets/Enemies/Zombie/0.png 0 additions, 0 deletionsbin/data/Assets/Enemies/Zombie/0.png
- bin/data/Assets/Enemies/Zombie/1.png 0 additions, 0 deletionsbin/data/Assets/Enemies/Zombie/1.png
- bin/data/Assets/Enemies/Zombie/2.png 0 additions, 0 deletionsbin/data/Assets/Enemies/Zombie/2.png
- bin/data/Assets/Enemies/Zombie/3.png 0 additions, 0 deletionsbin/data/Assets/Enemies/Zombie/3.png
- bin/data/Assets/Enemies/Zombie/4.png 0 additions, 0 deletionsbin/data/Assets/Enemies/Zombie/4.png
- bin/papTermOneCourseWorkDebug.app/Contents/MacOS/papTermOneCourseWorkDebug 0 additions, 0 deletions...rseWorkDebug.app/Contents/MacOS/papTermOneCourseWorkDebug
- papTermOneCourseWork.xcodeproj/project.xcworkspace/xcuserdata/Charlie.xcuserdatad/UserInterfaceState.xcuserstate 0 additions, 0 deletions...erdata/Charlie.xcuserdatad/UserInterfaceState.xcuserstate
- src/InGame/InGameObjects/Enemy.cpp 0 additions, 2 deletionssrc/InGame/InGameObjects/Enemy.cpp
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