b0.4_6 Moved buffers & more debug textures
+ Added coloured lights moving in a circular motion using an SD * Attached buffers to `Demo` rather than generating them in `render()`, so these are now accessible from other functions * As a result of above, added textures to UI for each buffer (you can now see the emission map, occlusion map, scene map, JFA map, and distance field map in debug mode)
Showing
- CMakeLists.txt 1 addition, 1 deletionCMakeLists.txt
- res/shaders/default.vert 0 additions, 7 deletionsres/shaders/default.vert
- res/shaders/distfield.frag 1 addition, 2 deletionsres/shaders/distfield.frag
- res/shaders/gi.frag 2 additions, 9 deletionsres/shaders/gi.frag
- res/shaders/jfa.frag 0 additions, 4 deletionsres/shaders/jfa.frag
- res/shaders/prepscene.frag 15 additions, 6 deletionsres/shaders/prepscene.frag
- src/demo.cpp 56 additions, 49 deletionssrc/demo.cpp
- src/demo.h 8 additions, 0 deletionssrc/demo.h
- src/main.cpp 1 addition, 1 deletionsrc/main.cpp
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