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b0.2_0 JFA implementation
+ Implemented jump-flooding algorithm to create distance fields with (big milestone!!) + Implemented ping-pong buffering, prep.frag (to prepare UV mask for JFA), jfa.frag (to perform JFA), and rc.frag ('radiance cascades' final fragment shader, right now only displays framebuffer content from JFA)
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- CMakeLists.txt 3 additions, 1 deletionCMakeLists.txt
- res/shaders/jfa.frag 16 additions, 35 deletionsres/shaders/jfa.frag
- res/shaders/prep.frag 4 additions, 4 deletionsres/shaders/prep.frag
- res/shaders/rc.frag 13 additions, 0 deletionsres/shaders/rc.frag
- src/demo.cpp 54 additions, 81 deletionssrc/demo.cpp
- src/demo.h 7 additions, 2 deletionssrc/demo.h