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Commit 434eeccf authored by alfrh02's avatar alfrh02
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b0.2_0 JFA implementation

+ Implemented jump-flooding algorithm to create distance fields with
  (big milestone!!)
  + Implemented ping-pong buffering, prep.frag (to prepare UV mask for
    JFA), jfa.frag (to perform JFA), and rc.frag ('radiance cascades'
    final fragment shader, right now only displays framebuffer content
    from JFA)
parent cbf927e3
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