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if (foundCorroborations[j] == potentialMatches[i]) + if (foundCorroborations[j].id == potentialMatches[i].id) { //Then the item already exists in the found corroborations list, therefore return Null Evidence; nothing new has been discovered. return nEvidence; diff --git a/TTCS_Prot/Assets/Scripts/Classes/SelectionBoxHandler.cs b/TTCS_Prot/Assets/Scripts/Classes/SelectionBoxHandler.cs index e2bda7e55b116a7257ac129c78bf71b7815d427b..eb1a69fa90f5f31fb5b4d14ab3618eaa6be54c15 100755 --- a/TTCS_Prot/Assets/Scripts/Classes/SelectionBoxHandler.cs +++ b/TTCS_Prot/Assets/Scripts/Classes/SelectionBoxHandler.cs @@ -10,6 +10,8 @@ public class SelectionBoxHandler : MonoBehaviour public Material defaultMaterial; public Material selectedMaterial; + public GameObject detectiveBox; + public List<GameObject> selectedDetectives; public List<GameObject> _allDetectives; @@ -61,7 +63,7 @@ public class SelectionBoxHandler : MonoBehaviour { for (int i = 0; i < selectedDetectives.Count; i++) { - selectedDetectives[i].GetComponent<Renderer>().material = defaultMaterial; + detectiveBox.GetComponent<Renderer>().material = defaultMaterial; } _isSelecting = true; @@ -75,7 +77,7 @@ public class SelectionBoxHandler : MonoBehaviour { if (IsWithinSelectionBounds(_allDetectives[i])) { - 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