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Nathan De Castro
Listen-Game
Commits
f536abe3
Commit
f536abe3
authored
Feb 15, 2017
by
Nathan De Castro
Browse files
DRAFT_6
parent
b259bd57
Changes
694
Show whitespace changes
Inline
Side-by-side
Assembly-CSharp-Editor-firstpass.csproj
View file @
f536abe3
...
...
@@ -55,6 +55,9 @@
<None
Include=
"Assets\Materials\Monster\shaders\metalA.shader"
/>
<None
Include=
"Assets\Materials\Monster\shaders\caveShader.shader"
/>
<None
Include=
"Assets\Materials\Monster\shaders\monsterShader.shader"
/>
<Reference
Include=
"UnityEngine.Advertisements"
>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.Advertisements"
>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll
</HintPath>
</Reference>
...
...
@@ -97,6 +100,9 @@
<Reference
Include=
"UnityEngine.HoloLens"
>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll
</HintPath>
</Reference>
<Reference
Include=
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>
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C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll
</HintPath>
</Reference>
<Reference
Include=
"UnityEditor.VR"
>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
</Reference>
...
...
Assembly-CSharp-Editor.csproj
View file @
f536abe3
...
...
@@ -59,6 +59,9 @@
<Reference
Include=
"Assembly-UnityScript"
>
<HintPath>
C:/Users/yuki/Documents/Work/Listen/Library/ScriptAssemblies/Assembly-UnityScript.dll
</HintPath>
</Reference>
<Reference
Include=
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>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
</HintPath>
</Reference>
<Reference
Include=
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>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll
</HintPath>
</Reference>
...
...
@@ -101,6 +104,9 @@
<Reference
Include=
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>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll
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C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll
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<Reference
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C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll
</HintPath>
</Reference>
...
...
Assembly-CSharp-firstpass.csproj
View file @
f536abe3
...
...
@@ -93,6 +93,9 @@
<None
Include=
"Assets\Materials\Monster\shaders\metalA.shader"
/>
<None
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/>
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/>
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>
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C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
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<Reference
Include=
"UnityEngine.UI"
>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
</Reference>
...
...
@@ -108,6 +111,9 @@
<Reference
Include=
"UnityEngine.HoloLens"
>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll
</HintPath>
</Reference>
<Reference
Include=
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>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll
</HintPath>
</Reference>
<Reference
Include=
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>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll
</HintPath>
</Reference>
...
...
Assembly-CSharp.csproj
View file @
f536abe3
...
...
@@ -49,7 +49,7 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Assets\Other Sources\Ripple\
r
ipple
Sharp
.cs"
/>
<Compile
Include=
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R
ipple
Effect
.cs"
/>
<Compile
Include=
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/>
<Compile
Include=
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/>
<Compile
Include=
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/>
...
...
@@ -69,6 +69,9 @@
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/>
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<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
</HintPath>
</Reference>
...
...
@@ -84,6 +87,9 @@
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Include=
"UnityEngine.HoloLens"
>
<HintPath>
C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll
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C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll
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<Reference
Include=
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C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll
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</Reference>
...
...
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