Skip to content
GitLab
Menu
Projects
Groups
Snippets
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
Menu
Open sidebar
Nathan De Castro
Listen-Game
Commits
a5ee5efb
Commit
a5ee5efb
authored
Mar 21, 2017
by
Nathan De Castro
Browse files
added tutorial scene, Working on highest energy bin
parent
1c7bb5ea
Changes
44
Expand all
Hide whitespace changes
Inline
Side-by-side
Assembly-CSharp.csproj
View file @
a5ee5efb
...
...
@@ -66,7 +66,9 @@
<Compile
Include=
"Assets\Scripts\Tools\PlayerSound.cs"
/>
<Compile
Include=
"Assets\Scripts\Tools\RippleEffect.cs"
/>
<Compile
Include=
"Assets\Scripts\UI\Info.cs"
/>
<Compile
Include=
"Assets\Scripts\UI\Instructions.cs"
/>
<Compile
Include=
"Assets\Scripts\UI\LoadStart.cs"
/>
<Compile
Include=
"Assets\Scripts\UI\LoadTuto.cs"
/>
<Compile
Include=
"Assets\Scripts\UI\PickupText.cs"
/>
<Compile
Include=
"Assets\Scripts\UI\RestartText.cs"
/>
<Compile
Include=
"Assets\Scripts\UI\Status.cs"
/>
...
...
Assets/Scripts/Tools/AM.cs
View file @
a5ee5efb
...
...
@@ -4,18 +4,20 @@
public
class
AM
:
MonoBehaviour
{
public
static
AM
i
;
//Global
private
AudioSource
mic_source
;
//Globals
public
float
color_range_min
=
3
;
public
float
color_range_max
=
40
;
public
bool
linear_color_change
=
tru
e
;
public
bool
use_pitch
=
fals
e
;
public
float
light_angle_scaler
=
20
;
public
float
light_angle_max
=
130
;
public
float
splash_force_scaler
=
100
;
public
int
buffer_size
=
32
;
public
int
buffer_size
=
64
;
private
float
rms
;
private
float
vol
;
private
int
max_energy_bin
=
0
;
private
float
low_pitch
=
0
;
private
float
med_pitch
=
0
;
private
float
high_pitch
=
0
;
...
...
@@ -61,6 +63,14 @@ public class AM : MonoBehaviour {
float
[]
spec_data
=
new
float
[
buf_size
];
mic_source
.
GetSpectrumData
(
spec_data
,
0
,
FFTWindow
.
Rectangular
);
//Attemps to isolate the bin with the Highest energy
for
(
int
i
=
1
;
i
<
buf_size
;
i
++)
{
if
(
spec_data
[
i
]
>
spec_data
[
i
-
1
])
{
max_energy_bin
=
i
;
}
}
//Seperates the array in 3 from lowest pitch to Highest
//Low Pitch
float
low_pitch_sum
=
0
;
//Inits a float to store the sum of all the index arrays
int
low_cut
=
buf_size
/
10
;
...
...
@@ -75,7 +85,7 @@ public class AM : MonoBehaviour {
mid_pitch_sum
+=
Mathf
.
Abs
(
spec_data
[
low_cut
+
spec_index
]);
//Only grabs the second Third values of the array (so the "low" pitch values)
}
//High Pitch
<
//High Pitch
float
high_pitch_sum
=
0
;
//Inits a float to store the sum of all the index arrays
int
high_cut
=
buf_size
-
mid_cut
;
for
(
int
spec_index
=
mid_cut
;
spec_index
<
high_cut
;
spec_index
++)
{
...
...
@@ -100,6 +110,10 @@ public class AM : MonoBehaviour {
return
new
Vector3
(
low_pitch
,
med_pitch
,
high_pitch
);
}
public
int
GetMaxEnergyBin
()
{
return
max_energy_bin
;
}
public
float
GetLightAngle
()
{
bool
threshold_reached
=
PlayerSound
.
instance
.
GetComponentInChildren
<
Light
>
().
spotAngle
>
light_angle_max
;
...
...
@@ -114,22 +128,18 @@ public class AM : MonoBehaviour {
return
(
int
)
(
rms
*
splash_force_scaler
);
}
public
Color
GetLightColor
_vol
()
{
public
Color
GetLightColor
()
{
Color
output
;
//Linear interpolation:
if
(
linear_color_change
)
{
if
(
!
use_pitch
)
{
float
r
=
Mathf
.
Abs
((
rms
-
color_range_min
)
/
color_range_max
);
float
b
=
Mathf
.
Abs
(
1
-
r
);
output
=
new
Color
(
r
,
0
,
b
,
0.8f
);
}
else
{
output
=
new
Color
(
0
,
0
,
0
,
1
);
float
r
=
Mathf
.
Abs
((
max_energy_bin
-
color_range_min
)
/
color_range_max
);
float
b
=
Mathf
.
Abs
(
1
-
r
);
output
=
new
Color
(
r
,
0
,
b
,
0.8f
);
}
return
output
;
}
public
Color
GetLightColor_pitch
()
{
Color
output
=
new
Color
(
0
,
0
,
0
,
1
);
return
output
;
}
}
\ No newline at end of file
Assets/Scripts/Tools/PlayerSound.cs
View file @
a5ee5efb
...
...
@@ -6,7 +6,6 @@ public class PlayerSound : MonoBehaviour {
//LIGHT
private
Light
light_self
;
public
bool
use_mic
=
false
;
public
bool
pitch_2_color
=
false
;
// Use this for initialization
void
Start
()
{
...
...
@@ -18,10 +17,7 @@ public class PlayerSound : MonoBehaviour {
void
Update
()
{
if
(
use_mic
&&
this
.
gameObject
.
tag
==
"Player"
)
{
light_self
.
spotAngle
=
AM
.
i
.
GetLightAngle
();
if
(!
pitch_2_color
)
light_self
.
color
=
AM
.
i
.
GetLightColor_vol
();
else
light_self
.
color
=
AM
.
i
.
GetLightColor_pitch
();
light_self
.
color
=
AM
.
i
.
GetLightColor
();
}
}
}
\ No newline at end of file
Assets/Scripts/Tools/RippleEffect.cs
View file @
a5ee5efb
...
...
@@ -56,17 +56,7 @@ public class RippleEffect : MonoBehaviour {
{
// initiates the values of each vertices according to their distance from the center such as the further you are from it the weak the force is.
int
position
=
((
y
*
(
cols
+
1
))
+
x
);
if
(
GhostSound
.
instance
!=
null
&&
GhostSound
.
instance
.
made_noise
)
{
buffer1
[
position
]
=
splash_force
;
buffer1
[
position
-
1
]
=
splash_force
;
buffer1
[
position
+
1
]
=
splash_force
;
buffer1
[
position
+
(
cols
+
1
)]
=
splash_force
;
buffer1
[
position
+
(
cols
+
1
)
+
1
]
=
splash_force
;
buffer1
[
position
+
(
cols
+
1
)
-
1
]
=
splash_force
;
buffer1
[
position
-
(
cols
+
1
)]
=
splash_force
;
buffer1
[
position
-
(
cols
+
1
)
+
1
]
=
splash_force
;
buffer1
[
position
-
(
cols
+
1
)
-
1
]
=
splash_force
;
}
else
if
(
PlayerSound
.
instance
.
use_mic
)
{
if
(
PlayerSound
.
instance
.
use_mic
)
{
buffer1
[
position
]
=
splash_force_mic
;
buffer1
[
position
-
1
]
=
splash_force_mic
;
buffer1
[
position
+
1
]
=
splash_force_mic
;
...
...
@@ -92,9 +82,9 @@ public class RippleEffect : MonoBehaviour {
void
Update
()
{
if
(
5
<
update_rate
)
update_rate
=
(
int
)
(
1
/
AM
.
i
.
GetVolume
())
*
10
;
update_rate
=
(
int
)
(
1
/
AM
.
i
.
GetVolume
())
*
10
;
else
update_rate
=
5
;
if
(
tick
(
update_rate
)
&&
PlayerSound
.
instance
.
use_mic
==
true
&&
AM
.
i
.
GetRMS
()
>=
4f
)
{
if
(
(
tick
(
update_rate
)
&&
PlayerSound
.
instance
.
use_mic
==
true
&&
AM
.
i
.
GetRMS
()
>=
4f
)
||
Input
.
GetKeyDown
(
KeyCode
.
Space
))
{
splash_force_mic
=
AM
.
i
.
GetSplashForce
();
SplashDetect
();
//Checks wether a splash has been initiated
}
...
...
Assets/Scripts/UI/Info.cs
View file @
a5ee5efb
...
...
@@ -11,6 +11,5 @@ public class Info : MonoBehaviour {
void
Update
()
{
info_text
.
text
=
"RMS: "
+
AM
.
i
.
GetRMS
()
+
" dB: "
+
AM
.
i
.
GetVolume
();
}
}
\ No newline at end of file
Assets/Scripts/UI/Instructions.cs
0 → 100644
View file @
a5ee5efb
using
UnityEngine
;
using
UnityEngine.UI
;
public
class
Instructions
:
MonoBehaviour
{
private
Text
info_text
;
void
Start
()
{
info_text
=
GetComponent
<
Text
>
();
info_text
.
text
=
""
;
}
void
Update
()
{
info_text
.
text
=
"Don't worry, you are safe here =)"
;
}
}
\ No newline at end of file
Assets/
_
Sc
enes/RippleTest.unity
.meta
→
Assets/Sc
ripts/UI/Instructions.cs
.meta
View file @
a5ee5efb
fileFormatVersion: 2
guid:
cadef5635d71
08c4
eb44dfb5afd3dac6
timeCreated: 148
6916418
guid:
fae0d039dd56e9649868
08
6
c4
dc8ce7b
timeCreated: 148
4769447
licenseType: Free
DefaultImporter:
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/UI/LoadTuto.cs
0 → 100644
View file @
a5ee5efb
using
UnityEngine.SceneManagement
;
using
UnityEngine
;
public
class
LoadTuto
:
MonoBehaviour
{
public
void
Load_Tuto
()
{
SceneManager
.
LoadScene
(
"Tutorial"
);
}
}
Assets/Scripts/UI/LoadTuto.cs.meta
0 → 100644
View file @
a5ee5efb
fileFormatVersion: 2
guid: 03f21125d881ab94b9170d4bd457d37d
timeCreated: 1488643211
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/UI/Visibility.cs
View file @
a5ee5efb
...
...
@@ -10,6 +10,6 @@ public class Visibility : MonoBehaviour {
}
void
Update
()
{
info_text
.
text
=
"Pitch: "
+
AM
.
i
.
GetPitch
();
info_text
.
text
=
"Pitch: "
+
AM
.
i
.
GetPitch
()
+
" Bin: "
+
AM
.
i
.
GetMaxEnergyBin
();
}
}
\ No newline at end of file
Assets/_Scenes/RippleTest.unity
deleted
100644 → 0
View file @
1c7bb5ea
%YAML
1.1
%TAG
!u!
tag:unity3d.com,2011:
---
!u!29
&1
OcclusionCullingSettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
2
m_OcclusionBakeSettings
:
smallestOccluder
:
5
smallestHole
:
0.25
backfaceThreshold
:
100
m_SceneGUID
:
00000000000000000000000000000000
m_OcclusionCullingData
:
{
fileID
:
0
}
---
!u!196
&2
NavMeshSettings
:
serializedVersion
:
2
m_ObjectHideFlags
:
0
m_BuildSettings
:
serializedVersion
:
2
agentTypeID
:
0
agentRadius
:
0.5
agentHeight
:
2
agentSlope
:
45
agentClimb
:
0.4
ledgeDropHeight
:
0
maxJumpAcrossDistance
:
0
minRegionArea
:
2
manualCellSize
:
0
cellSize
:
0.16666667
accuratePlacement
:
0
m_NavMeshData
:
{
fileID
:
0
}
---
!u!104
&13
RenderSettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
7
m_Fog
:
0
m_FogColor
:
{
r
:
0.5
,
g
:
0.5
,
b
:
0.5
,
a
:
1
}
m_FogMode
:
3
m_FogDensity
:
0.01
m_LinearFogStart
:
0
m_LinearFogEnd
:
300
m_AmbientSkyColor
:
{
r
:
0.2
,
g
:
0.2
,
b
:
0.2
,
a
:
1
}
m_AmbientEquatorColor
:
{
r
:
0.2
,
g
:
0.2
,
b
:
0.2
,
a
:
1
}
m_AmbientGroundColor
:
{
r
:
0.2
,
g
:
0.2
,
b
:
0.2
,
a
:
1
}
m_AmbientIntensity
:
0.7
m_AmbientMode
:
0
m_SkyboxMaterial
:
{
fileID
:
2100000
,
guid
:
ceb0a3ed2cb53a94fa21843cc958c52b
,
type
:
2
}
m_HaloStrength
:
0.5
m_FlareStrength
:
1
m_FlareFadeSpeed
:
3
m_HaloTexture
:
{
fileID
:
0
}
m_SpotCookie
:
{
fileID
:
10001
,
guid
:
0000000000000000e000000000000000
,
type
:
0
}
m_DefaultReflectionMode
:
0
m_DefaultReflectionResolution
:
128
m_ReflectionBounces
:
1
m_ReflectionIntensity
:
1
m_CustomReflection
:
{
fileID
:
0
}
m_Sun
:
{
fileID
:
0
}
m_IndirectSpecularColor
:
{
r
:
0.09863312
,
g
:
0.11881522
,
b
:
0.14606401
,
a
:
1
}
---
!u!157
&17
LightmapSettings
:
m_ObjectHideFlags
:
0
serializedVersion
:
7
m_GIWorkflowMode
:
0
m_GISettings
:
serializedVersion
:
2
m_BounceScale
:
1
m_IndirectOutputScale
:
1
m_AlbedoBoost
:
1
m_TemporalCoherenceThreshold
:
1
m_EnvironmentLightingMode
:
0
m_EnableBakedLightmaps
:
1
m_EnableRealtimeLightmaps
:
0
m_LightmapEditorSettings
:
serializedVersion
:
4
m_Resolution
:
1
m_BakeResolution
:
40
m_TextureWidth
:
1024
m_TextureHeight
:
1024
m_AO
:
0
m_AOMaxDistance
:
1
m_CompAOExponent
:
1
m_CompAOExponentDirect
:
0
m_Padding
:
2
m_LightmapParameters
:
{
fileID
:
0
}
m_LightmapsBakeMode
:
1
m_TextureCompression
:
1
m_DirectLightInLightProbes
:
1
m_FinalGather
:
0
m_FinalGatherFiltering
:
1
m_FinalGatherRayCount
:
256
m_ReflectionCompression
:
2
m_LightingDataAsset
:
{
fileID
:
0
}
m_RuntimeCPUUsage
:
25
---
!u!1001
&71872492
Prefab
:
m_ObjectHideFlags
:
0
serializedVersion
:
2
m_Modification
:
m_TransformParent
:
{
fileID
:
0
}
m_Modifications
:
-
target
:
{
fileID
:
4794239916332596
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
m_LocalPosition.x
value
:
0.34
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4794239916332596
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
m_LocalPosition.y
value
:
1.46
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4794239916332596
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
m_LocalPosition.z
value
:
-0.9
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4794239916332596
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
m_LocalRotation.x
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4794239916332596
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
m_LocalRotation.y
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4794239916332596
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
m_LocalRotation.z
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4794239916332596
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
m_LocalRotation.w
value
:
1
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4794239916332596
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
m_RootOrder
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
108759151604776888
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
m_Range
value
:
2.95
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
114863510807630850
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
echo_speed
value
:
0.5
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
114863510807630850
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
echo_current_intensity
value
:
4
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
108759151604776888
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
m_Enabled
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
82012098038847686
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
panLevelCustomCurve.m_RotationOrder
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
82012098038847686
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
spreadCustomCurve.m_RotationOrder
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
82012098038847686
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
propertyPath
:
reverbZoneMixCustomCurve.m_RotationOrder
value
:
0
objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_ParentPrefab
:
{
fileID
:
100100000
,
guid
:
bb97952d1445b40449dfcb823c3d4eec
,
type
:
2
}
m_IsPrefabParent
:
0
---
!u!1
&545831565
GameObject
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
1085291655187690
,
guid
:
d4bd53f01c2f4c44f89fd28aa4ca29c9
,
type
:
2
}
m_PrefabInternal
:
{
fileID
:
0
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
545831566
}
-
component
:
{
fileID
:
545831569
}
-
component
:
{
fileID
:
545831568
}
-
component
:
{
fileID
:
545831567
}
m_Layer
:
0
m_Name
:
collision plane
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!4
&545831566
Transform
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
4403276698753482
,
guid
:
d4bd53f01c2f4c44f89fd28aa4ca29c9
,
type
:
2
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
545831565
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
2
,
y
:
1
,
z
:
2
}
m_Children
:
[]
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
2
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!23
&545831567
MeshRenderer
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
23495640269871906
,
guid
:
d4bd53f01c2f4c44f89fd28aa4ca29c9
,
type
:
2
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
545831565
}
m_Enabled
:
0
m_CastShadows
:
1
m_ReceiveShadows
:
1
m_MotionVectors
:
1
m_LightProbeUsage
:
1
m_ReflectionProbeUsage
:
1
m_Materials
:
-
{
fileID
:
10302
,
guid
:
0000000000000000f000000000000000
,
type
:
0
}
m_StaticBatchInfo
:
firstSubMesh
:
0
subMeshCount
:
0
m_StaticBatchRoot
:
{
fileID
:
0
}
m_ProbeAnchor
:
{
fileID
:
0
}
m_LightProbeVolumeOverride
:
{
fileID
:
0
}
m_ScaleInLightmap
:
1
m_PreserveUVs
:
0
m_IgnoreNormalsForChartDetection
:
0
m_ImportantGI
:
0
m_SelectedEditorRenderState
:
3
m_MinimumChartSize
:
4
m_AutoUVMaxDistance
:
0.5
m_AutoUVMaxAngle
:
89
m_LightmapParameters
:
{
fileID
:
0
}
m_SortingLayerID
:
0
m_SortingOrder
:
0
---
!u!64
&545831568
MeshCollider
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
64071859940178228
,
guid
:
d4bd53f01c2f4c44f89fd28aa4ca29c9
,
type
:
2
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
545831565
}
m_Material
:
{
fileID
:
0
}
m_IsTrigger
:
0
m_Enabled
:
1
serializedVersion
:
2
m_Convex
:
0
m_InflateMesh
:
0
m_SkinWidth
:
0.01
m_Mesh
:
{
fileID
:
10209
,
guid
:
0000000000000000e000000000000000
,
type
:
0
}
---
!u!33
&545831569
MeshFilter
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
33437110337189046
,
guid
:
d4bd53f01c2f4c44f89fd28aa4ca29c9
,
type
:
2
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
545831565
}
m_Mesh
:
{
fileID
:
10209
,
guid
:
0000000000000000e000000000000000
,
type
:
0
}
---
!u!1001
&880300696
Prefab
:
m_ObjectHideFlags
:
0
serializedVersion
:
2
m_Modification
:
m_TransformParent
:
{
fileID
:
0
}
m_Modifications
:
-
target
:
{
fileID
:
4875193128555236
,
guid
:
18aed937680cb7f499c839007b59f412
,
type
:
2
}
propertyPath
:
m_LocalPosition.x
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4875193128555236
,
guid
:
18aed937680cb7f499c839007b59f412
,
type
:
2
}
propertyPath
:
m_LocalPosition.y
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4875193128555236
,
guid
:
18aed937680cb7f499c839007b59f412
,
type
:
2
}
propertyPath
:
m_LocalPosition.z
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4875193128555236
,
guid
:
18aed937680cb7f499c839007b59f412
,
type
:
2
}
propertyPath
:
m_LocalRotation.x
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4875193128555236
,
guid
:
18aed937680cb7f499c839007b59f412
,
type
:
2
}
propertyPath
:
m_LocalRotation.y
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4875193128555236
,
guid
:
18aed937680cb7f499c839007b59f412
,
type
:
2
}
propertyPath
:
m_LocalRotation.z
value
:
0
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4875193128555236
,
guid
:
18aed937680cb7f499c839007b59f412
,
type
:
2
}
propertyPath
:
m_LocalRotation.w
value
:
1
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
4875193128555236
,
guid
:
18aed937680cb7f499c839007b59f412
,
type
:
2
}
propertyPath
:
m_RootOrder
value
:
1
objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_ParentPrefab
:
{
fileID
:
100100000
,
guid
:
18aed937680cb7f499c839007b59f412
,
type
:
2
}
m_IsPrefabParent
:
0
---
!u!1
&977913493
GameObject
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
977913494
}
-
component
:
{
fileID
:
977913497
}
-
component
:
{
fileID
:
977913496
}
-
component
:
{
fileID
:
977913495
}
m_Layer
:
0
m_Name
:
OSD
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!224
&977913494
RectTransform
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
977913493
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_Children
:
-
{
fileID
:
1388914526
}
-
{
fileID
:
1744390929
}
m_Father
:
{
fileID
:
1212969024
}
m_RootOrder
:
4
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0
,
y
:
0
}
m_AnchorMax
:
{
x
:
0
,
y
:
0
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
0
}
m_SizeDelta
:
{
x
:
0
,
y
:
0
}
m_Pivot
:
{
x
:
0
,
y
:
0
}
---
!u!114
&977913495
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
977913493
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
1301386320
,
guid
:
f70555f144d8491a825f0804e09c671c
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_IgnoreReversedGraphics
:
1
m_BlockingObjects
:
0
m_BlockingMask
:
serializedVersion
:
2
m_Bits
:
4294967295
---
!u!114
&977913496
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
977913493
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
1980459831
,
guid
:
f70555f144d8491a825f0804e09c671c
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_UiScaleMode
:
0
m_ReferencePixelsPerUnit
:
100
m_ScaleFactor
:
1
m_ReferenceResolution
:
{
x
:
800
,
y
:
600
}
m_ScreenMatchMode
:
0
m_MatchWidthOrHeight
:
0
m_PhysicalUnit
:
3
m_FallbackScreenDPI
:
96
m_DefaultSpriteDPI
:
96
m_DynamicPixelsPerUnit
:
1