Commit 46cf885f authored by Nathan De Castro's avatar Nathan De Castro
Browse files

Testable version

parent 7f038bbd
...@@ -20,7 +20,7 @@ ...@@ -20,7 +20,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
...@@ -49,12 +49,102 @@ ...@@ -49,12 +49,102 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\PrepareSunShaftsBlur.shader" />
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendForBloom.shader" />
<Reference Include="UnityEngine.Advertisements"> <Reference Include="UnityEngine.Advertisements">
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</Reference> </Reference>
......
...@@ -20,7 +20,7 @@ ...@@ -20,7 +20,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
...@@ -51,11 +51,89 @@ ...@@ -51,11 +51,89 @@
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VignettingShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrection3DLut.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\PrepareSunShaftsBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlendModesOverlay.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SimpleClear.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularDisplacement.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendForBloom.shader" />
<Reference Include="Assembly-UnityScript"> <Reference Include="Assembly-UnityScript">
<HintPath>C:/Users/yuki/Documents/Work/Listen/Library/ScriptAssemblies/Assembly-UnityScript.dll</HintPath> <HintPath>C:/Users/yuki/Documents/Work/Listen/Library/ScriptAssemblies/Assembly-UnityScript.dll</HintPath>
</Reference> </Reference>
......
...@@ -20,7 +20,7 @@ ...@@ -20,7 +20,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;CROSS_PLATFORM_INPUT</DefineConstants> <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;CROSS_PLATFORM_INPUT</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
...@@ -64,6 +64,44 @@ ...@@ -64,6 +64,44 @@
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\TiltInput.cs" /> <Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\TiltInput.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\TouchPad.cs" /> <Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\TouchPad.cs" />
<Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\VirtualInput.cs" /> <Compile Include="Assets\Standard Assets\CrossPlatformInput\Scripts\VirtualInput.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Antialiasing.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Bloom.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\BloomAndFlares.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\BloomOptimized.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\BlurOptimized.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\CameraMotionBlur.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionCurves.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionLookup.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionRamp.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ContrastEnhance.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ContrastStretch.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\CreaseShading.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\DepthOfField.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\DepthOfFieldDeprecated.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\EdgeDetection.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Fisheye.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\GlobalFog.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Grayscale.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ImageEffectBase.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ImageEffects.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\MotionBlur.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndGrain.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndScratches.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsHelper.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Quads.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenOverlay.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientObscurance.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientOcclusion.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\SepiaTone.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\SunShafts.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\TiltShift.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Tonemapping.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Triangles.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Twirl.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\VignetteAndChromaticAberration.cs" />
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Vortex.cs" />
<Compile Include="Assets\Standard Assets\Utility\ActivateTrigger.cs" /> <Compile Include="Assets\Standard Assets\Utility\ActivateTrigger.cs" />
<Compile Include="Assets\Standard Assets\Utility\AlphaButtonClickMask.cs" /> <Compile Include="Assets\Standard Assets\Utility\AlphaButtonClickMask.cs" />
<Compile Include="Assets\Standard Assets\Utility\AutoMobileShaderSwitch.cs" /> <Compile Include="Assets\Standard Assets\Utility\AutoMobileShaderSwitch.cs" />
...@@ -88,11 +126,88 @@ ...@@ -88,11 +126,88 @@
<Compile Include="Assets\Standard Assets\Utility\TimedObjectDestructor.cs" /> <Compile Include="Assets\Standard Assets\Utility\TimedObjectDestructor.cs" />
<Compile Include="Assets\Standard Assets\Utility\WaypointCircuit.cs" /> <Compile Include="Assets\Standard Assets\Utility\WaypointCircuit.cs" />
<Compile Include="Assets\Standard Assets\Utility\WaypointProgressTracker.cs" /> <Compile Include="Assets\Standard Assets\Utility\WaypointProgressTracker.cs" />
<None Include="Assets\Standard Assets\Effects\GlassRefraction\Shaders\GlassStainedBumpDistort.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseEffectShaderRGB.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonBasic.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ShowAlphaChannel.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SunShaftsComposite.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionCurves.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceAmbientObscurance.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ScreenSpaceRaytrace.cginc" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\TiltShiftHdrLensBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldScatter.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularSmooth.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Guidelines.txt" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MobileBloom.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\RadialBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfFieldDX11.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ContrastComposite.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\FisheyeShader.shader" />
<None Include="Assets\Materials\Monster\shaders\vertexAnim.shader" /> <None Include="Assets\Materials\Monster\shaders\vertexAnim.shader" />
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\DepthOfField34.shader" />
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ConvertDepth.shader" />
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\CreaseApply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ChromaticAberrationShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\GlobalFog.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLitOutline.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Luminance.shader" />
<None Include="Assets\Standard Assets\Effects\ToonShading\Shaders\ToonLit.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrectionSelective.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\Bokeh34.shader" />
<None Include="Assets\Materials\Monster\shaders\caveShader.shader" /> <None Include="Assets\Materials\Monster\shaders\caveShader.shader" />
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_DepthOfField\SeparableBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\MotionBlurClear.shader" />
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<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\TwirlEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VortexEffect.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\NoiseAndGrain.shader" />
<None Include="Assets\Standard Assets\Effects\Projectors\Shaders\ProjectorMultiply.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\VignettingShader.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\Tonemapper.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\ColorCorrection3DLut.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\PrepareSunShaftsBlur.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\BlendModesOverlay.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\SimpleClear.shader" />
<None Include="Assets\Standard Assets\Effects\TessellationShaders\Shaders\BumpedSpecularDisplacement.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_Antialiasing\FXAAPreset2.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlurAndFlares.shader" />
<None Include="Assets\Standard Assets\Effects\ImageEffects\Shaders\_BloomAndFlares\BlendForBloom.shader" />
<Reference Include="UnityEngine.Advertisements"> <Reference Include="UnityEngine.Advertisements">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll</HintPath> <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll</HintPath>
</Reference> </Reference>
......
...@@ -20,7 +20,7 @@ ...@@ -20,7 +20,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath> <OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;CROSS_PLATFORM_INPUT</DefineConstants> <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_5_0;UNITY_5_5;UNITY_5;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_SCRIPTING_NEW_CSHARP_COMPILER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VIDEO;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;CROSS_PLATFORM_INPUT</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
...@@ -49,11 +49,9 @@ ...@@ -49,11 +49,9 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\Other Sources\Ripple\RippleEffect.cs" />
<Compile Include="Assets\Scripts\AI\AI.cs" /> <Compile Include="Assets\Scripts\AI\AI.cs" />
<Compile Include="Assets\Scripts\Effects\PlayerSettings.cs" /> <Compile Include="Assets\Scripts\Effects\PlayerSettings.cs" />
<Compile Include="Assets\Scripts\Effects\Rotate.cs" /> <Compile Include="Assets\Scripts\Effects\Rotator.cs" />
<Compile Include="Assets\Scripts\Menu\LoadPlay.cs" />
<Compile Include="Assets\Scripts\Tools\AudioManager.cs" /> <Compile Include="Assets\Scripts\Tools\AudioManager.cs" />
<Compile Include="Assets\Scripts\Tools\EchoSound.cs" /> <Compile Include="Assets\Scripts\Tools\EchoSound.cs" />
<Compile Include="Assets\Scripts\Tools\FPS_Camera.cs" /> <Compile Include="Assets\Scripts\Tools\FPS_Camera.cs" />
...@@ -61,15 +59,94 @@ ...@@ -61,15 +59,94 @@
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