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Nathan De Castro
Listen-Game
Commits
44344a15
Commit
44344a15
authored
Mar 20, 2017
by
Nathan De Castro
Browse files
Added colors, testing pitch detection, dynamic enableing
parent
bcfcecc2
Changes
135
Hide whitespace changes
Inline
Side-by-side
Assembly-CSharp.csproj
View file @
44344a15
...
...
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...
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44344a15
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Assets/Prefabs/Switch.prefab.meta
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View file @
44344a15
fileFormatVersion: 2
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timeCreated: 1489666582
licenseType: Free
NativeFormatImporter:
userData:
assetBundleName:
assetBundleVariant:
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44344a15
...
...
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{
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...
...
Assets/Scripts/AI/AI.cs
View file @
44344a15
...
...
@@ -46,7 +46,7 @@ public class AI : MonoBehaviour {
}
void
FixedUpdate
()
{
ray_magnitude
=
AudioManager
.
instance
.
GetLight
Ra
nge
()
/
ghost_awarness
;
ray_magnitude
=
AudioManager
.
instance
.
GetLight
A
ng
l
e
()
/
ghost_awarness
;
if
(
GameSettings
.
instance
.
lose_state
==
false
&&
GameSettings
.
instance
.
win_state
==
false
)
//IF you die, these won't be called anymore.
{
state_manager
();
//Manages the AI's different states
...
...
Assets/Scripts/
Effects
/CurrentPlayer.cs
→
Assets/Scripts/
AI
/CurrentPlayer.cs
View file @
44344a15
using
UnityEngine
;
//Another singleton that stores all player relevant information.
public
class
CurrentPlayer
:
MonoBehaviour
{
public
class
CurrentPlayer
:
MonoBehaviour
{
public
static
CurrentPlayer
instance
;
public
GameObject
player
;
public
bool
walking
=
false
;
void
Awake
()
{
void
Awake
()
{
instance
=
this
;
print
(
"PlayerSettings initialized"
);
//
print("PlayerSettings initialized");
player
=
this
.
gameObject
;
}
void
Start
()
{
void
Start
()
{
}
void
Update
()
{
void
Update
()
{
}
}
\ No newline at end of file
Assets/Scripts/
Effects
/CurrentPlayer.cs.meta
→
Assets/Scripts/
AI
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44344a15
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timeCreated: 148
9764984
licenseType: Free
MonoImporter:
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...
...
Assets/Scripts/Effects/BigEnabler.cs
0 → 100644
View file @
44344a15
using
UnityEngine
;
// A simple rotating script for the walls of the player area
public
class
BigEnabler
:
MonoBehaviour
{
public
bool
Activated
=
false
;
Renderer
[]
rendererComponents
;
void
Start
()
{
rendererComponents
=
GetComponentsInChildren
<
Renderer
>
();
}
// Update is called once per frame
void
Update
()
{
if
(
AudioManager
.
instance
.
GetPitchValue
()
==
1
)
{
Activated
=
true
;
}
else
{
Activated
=
false
;
}
foreach
(
Renderer
component
in
rendererComponents
)
{
component
.
enabled
=
Activated
;
}
}
}
\ No newline at end of file
Assets/Scripts/Effects/BigEnabler.cs.meta
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44344a15
fileFormatVersion: 2
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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Assets/Scripts/Effects/MediumEnabler.cs
0 → 100644
View file @
44344a15
using
UnityEngine
;
// A simple rotating script for the walls of the player area
public
class
MediumEnabler
:
MonoBehaviour
{
public
bool
Activated
=
false
;
Renderer
[]
rendererComponents
;
void
Start
()
{
rendererComponents
=
GetComponentsInChildren
<
Renderer
>
();
}
// Update is called once per frame
void
Update
()
{