Assembly-CSharp.csproj 6.57 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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     <Compile Include="Assets\Other Sources\Ripple\RippleEffect.cs" />
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     <Compile Include="Assets\Scripts\AI\AI.cs" />
     <Compile Include="Assets\Scripts\Effects\PlayerSettings.cs" />
     <Compile Include="Assets\Scripts\Effects\Rotate.cs" />
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     <Compile Include="Assets\Scripts\Tools\AudioManager.cs" />
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     <Compile Include="Assets\Scripts\Tools\EchoSound.cs" />
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     <Compile Include="Assets\Scripts\Tools\FPS_Camera.cs" />
     <Compile Include="Assets\Scripts\Tools\FPS_Control.cs" />
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 <Reference Include="UnityEngine.Advertisements">
 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll</HintPath>
 </Reference>
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 <Reference Include="UnityEngine.UI">
 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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 <Reference Include="UnityEngine.Purchasing">
 <HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll</HintPath>
 </Reference>
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 <Reference Include="UnityEngine.VR">
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  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
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  <Target Name="AfterBuild">
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</Project>