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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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    <RootNamespace></RootNamespace>
    <ProjectGuid>{99A66924-5626-1925-D5E5-B247867361E4}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <AssemblyName>Assembly-CSharp-Editor</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <BaseDirectory>Assets</BaseDirectory>
	<LangVersion>default</LangVersion>
</PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\bin\Debug\</OutputPath>
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    <ErrorReport>prompt</ErrorReport>
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	<LangVersion>default</LangVersion>
</PropertyGroup>
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    <WarningLevel>4</WarningLevel>
    <NoWarn>0169</NoWarn>
	<LangVersion>default</LangVersion>
</PropertyGroup>
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     <Compile Include="Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs" />
     <None Include="Assets\Materials\Monster\shaders\vertexAnim.shader" />
     <None Include="Assets\Materials\Monster\shaders\bumpSpecmap.shader" />
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    <ProjectReference Include="Assembly-CSharp-firstpass.csproj">
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  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>