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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>
	Javascript Audio Processing
</title>

<!-- <link rel="stylesheet" type="text/css" href="javascript-processing_files/simple.css"> -->

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<script src="../maxiLib.js"></script>
<script src="../maxi_webAudio.js"></script>
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<!-- Our javascript code -->
<script type="text/javascript">

var myCounter = new Module.maxiOsc(); //these oscillators will help us count and play sound
var mySwitchableOsc = new Module.maxiOsc();//

var CurrentCount;//
var myOscOutput,myCurrentVolume;//
var myEnvelopeData = new Module.VectorDouble();//this data will be used to make an envelope. Value and time to value in ms.

var myEnvelope = new Module.maxiEnvelope();

function setup(){
	console.log("setup2");

	myEnvelopeData.push_back(1);
	myEnvelopeData.push_back(0);
	myEnvelopeData.push_back(0);
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	myEnvelopeData.push_back(10);
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    myEnvelope.amplitude=myEnvelopeData.get(0); //initialise the envelope
}

function play(){
	myCurrentVolume = myEnvelope.line(myEnvelopeData.size(), myEnvelopeData);

	CurrentCount = Math.floor(myCounter.phasor(1, 1, 9));//phasor can take three arguments; frequency, start value and end value

	if (CurrentCount<5){//simple if statement
		myOscOutput=mySwitchableOsc.square(CurrentCount*100);
	}
	else if (CurrentCount>=5){//and the 'else' bit.
		myOscOutput=mySwitchableOsc.sinewave(CurrentCount*50);//one osc object can produce whichever waveform you want. 
}


if (CurrentCount === 1) {
		myEnvelope.trigger(0,myEnvelopeData.get(0)); //trigger the envelope
	}

	output=myOscOutput*myCurrentVolume;//point me at your speakers and fire.
}


</script>

</head>

<body>

	<h1> Envelope Example </h1>

	<p>
	
	</p>
</body></html>