#include "Projector.h" #include "ofApp.h" //-------------------------------------------------------------- void Projector::setup(){ mapper.registerFboSource(pSource); mapper.setup(); } //------------------------------------------------------------- void Projector::update(){ mapper.update(); } //-------------------------------------------------------------- void Projector::draw(){ ofBackground(0); mapper.draw(); } //-------------------------------------------------------------- void Projector::keyPressed(int key){ mapper.keyPressed(key); } void Projector::keyReleased(int key){ mapper.keyReleased(key); } void Projector::mouseDragged(int x, int y, int button){ mapper.mouseDragged(x, y, button); } void Projector::mouseReleased(int x, int y, int button){ mapper.mouseReleased(x, y, button); } void Projector::mousePressed(int x, int y, int button){ mapper.mousePressed(x, y, button); }